Bullet Heaven, Episode 196 - Raiden V: Director's Cut

Since being released in 2016 for the Xbox One, our viewers have been clamoring for a review for Moss' Raiden V. But without an Xbox One and no real incentive to get one, waiting for a PC or PS4 version was really our only recourse... Thankfully, UFO Interactive released Raiden V Director's Cut on October 6th, 2017 for PC and PS4. Compared to raiden III Digital Edition and Raiden IV Overkill, How does it stack up?  

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PPR Presents The Golden Zonkies: Class Of 2017-Part 1

emember when we said the year 2016 sucked? Apparently the year 2017 sat back, and was all like “Hold my beer” and stuff, because man there were a lot of moments in it that just boiled it down to a 12-month shit show as well.  If there was one thing that 2017 did get right though, it was most definitely the video games, and let us tell you, it made for one of the hardest Golden Zonkey panels yet.

So hard in fact, that for the first time in Press Pause Radio history, we had to split the show up into two different parts! Our trademark Game of the Year podcast is special multi-part mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.

Everything from games to events that saw the light of day in 2017, across fourteen different categories, and we have that very list for you here now. We’ll be plowing through an incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.

The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.

So without further ado, we present to you all Press Pause Radio’s Golden Zonkies, class of 2017! Enjoy the show!

Mail us at our new email, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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PPR Presents Limelight: Sea of Thieves Beta

vast ye mateys and all that other crazy pirate speech and shit; we be here to stream you some gameplay of Sea of Thieves, the newest title from Rare developed exclusively for the Xbox One and Windows 10!

Toast will be surfing high water in hopes of pillaging all the booty and glory in the name of Press Pause Radio in this exclusive beta that he’ll be streaming in this latest edition of Limelight. All hands hoay at 7PM Pacific/10PM Eastern on our Twitch channel! Check it out!

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QCF: Antlion Pro Gaming MM-28 Über-wide Mousepad

ou need a mousepad that's three feet wide. There's not much to mousepads these days that could possibly warrant a huge review, but by gum, I'll try. The Antlion Pro Gaming MM-28 Uber-wide Mousepad is a full 3 foot by 1-foot mousepad that is pretty much as great as it is excessive. As an optical mouse user, I never pondered the need for a mousepad in general and have not even used one for the better part of a decade.

So what makes this one the one to get? Why go from nothing to the whole thing? And seriously, three feet?

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QCF: A Hat in Time

012 gave us the year of the bow, then 2015 became the year of the sequel, and while it 2017 has been a significantly memorable year for video games as a whole, there’s no denying that it will also go down as the year that hosted the return of the 3D Platformer.

Granted, while there’s been a lot of praise for the throwback titles that have dropped so far, the craze has also seen its fair share of criticism, generating a lot of commentary on whether or not the genre even deserved such a renaissance in the first place.

Of all the games in the conversation though, one KickStarted-project stuck out as the dark horse of the topic; Gears for Breakfast’s A Hat in Time. While most games like Polykid Games’ Poi or Playtonic’s Yooka-Laylee were heavily promoted as spiritual successors to the iconic gems that best defined the collection-driven gameplay, the folks behind A Hat in Time were more concerned with creating an adventure where the journey itself is as, if not more rewarding than the destination. The Humble-Bundle published title establishes early that it’s 3D Platforming gameplay relegates the collectibles or objectives into being more of an accessory than a direct extension.

As novel as these ambitions were on paper however, A Hat in Time fails to step with its best foot forward at the early going, and barely manages to stick its landing, taking far too long to pick up any sort of real momentum in what’s ultimately, a clumsy outing.

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QCF: Metroid: Samus Returns

ver since Nintendo issued a takedown of Milton Guasti’s AM2R, fans of the iconic exploration-driven sci-fi property have been chomping at the bit for a new entry, and in a surprising turn of events—the Big N responded by unveiling not one, but two upcoming Metroid titles on the docket for a future release.

 One of them, in particular, seemed to explain the company’s swift litigatory actions with AM2R, as they teased their own remake of the Gameboy classic, aptly titled Metroid: Samus Returns. While the announcement generated all the hype you’d expect, it also raised a lot of eyebrows, as it was also revealed that Nintendo would be handing off development over to Mercury Steam, the folks behind polarizing Lords of Shadow games in the Castlevania franchise; including that sloppy 3DS entry, Mirror of Fate. Not to mention the last time Nintendo handed the reigns of series over to another studio, we were all treated to the disaster that was Metroid: Other M, resulting in a disappointing sales performance that set the property back six years until the underwhelming release of Metroid Prime: Federation Force just last year.

Metroid: Samus Returns needed to be more than some knee-jerk reaction to the fans who clamored for it; it needed to be a quality game that was worthy of succeeding the likes of Metroid Fusion, and Super Metroid…

Thankfully, the remastered take on Samus’ second adventure is easily one of the best games to have ever bear the Metroid name.

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QCF: Yakuza Kiwami

t’s been speculated that Grand Theft Auto III would have never gone in the direction that it did had it not been for Shenmue on the Dreamcast, and personally, I always found that contrast a bit misleading. Grand theft Auto attempted to give as much player freedom as they could, while Shenmue was aimed more at the player agency, albeit through the scope of a law-abiding protagonist who still had to adhere to things like a curfew.

Fast forward six years later, and we’re treated to a new game from SEGA titled Yakuza, an adventure that pays homage to both Shenmue and Grand Theft Auto through its unique RPG mechanics that offer a balanced blend of agency and freedom, and was successful enough to launch a new franchise for SEGA into the next decade.

A franchise that’s gone so strong that SEGA decided to release a remaster of the classic that started it all, Yakuza Kiwami for the PS4. To gauge the success of a remaster is to determine how well it can deliver the experience to both fans of the original, and new players who’re coming in fresh—Yakuza Kiwami nails both out of the park (or this case, batting cages), as the trip back to Kazama Kiryu’s misadventures in this epic crime-drama feels just as fresh as it did before.

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QCF: Windjammers

hile Nintendo is a brand that will forever be synonymous with video games, there are a few other Japanese names that have attracted a dedicated following, particularly one best known for delivering intense arcade action—SNK and their platform, Neo Geo.

Most may only know them as the house that built King of Fighters these days, but the passionate affection that the brand can still command even after all these years is still palpable, especially for one particular title that has managed to obtain a cult-classic status with those in the competitive gaming scene.

Spinning a casual beach sport into high-powered contest, Flying Disc Game-Windjammers was a gem that managed to spawn its own culture of versus action. The eccentric Frisbee-tosser was not only novel, but addictive, and frenetic, allowing it to endure on in an environment that was dominated by the fighting game genre for years on end, only to slowly drift into obscurity as the day of the arcade slowly came to an end.

That is until now; Dot-Emu has managed to secure the rights to publishing a remastered version of it for PlayStation 4 and PlayStation Vita on PSN, and thankfully, the experience is just as incredible, if not more so than it was twenty years ago in that dingy pizza parlor that your family used to drag you to during the weekend.

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