Entries in GOTY contender (3)


QCF: Injustice 2

f you told me five years ago that the same people behind Mortal Kombat were working on a fighting game based on the DC universe of comic book characters and that it was going to be one of the best fighting games of the modern era, I would have done more than just scoff at your claim. Clichéd reflections of hindsight aside though, Injustice ballooned into being one of the finest examples of a fighting game that’s been done in years, which left behind a much harder question to answer; would NetherRealm be able to top what they’ve done with Injustice in its the next installment?

Injustice 2 is a resounding yes to that question, as it takes everything that made its predecessor so captivating, and improves upon it in every way, in every sentiment of the word.

The idea of incorporating a license that thrives on heavy fan service and character driven narratives like the DC Universe, into a fighting game is no easy task, and yet NetherRealm managed to craft a follow-up plot to the Injustice universe that fleshes out its world into something more than just some flashy Elseworlds story.

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QCF: DOOM (2016)

ou ever heard the term, lightning doesn’t strike twice in the same spot? Well, it’s true, and the connation behind the idiom is meant to infer just how hard it is to reproduce the impact of something memorable like that lightning strike; so to add to that, for the sake of this argument, let’s just say that this “lightning strike” we’re referring to is the original DOOM that released way back in 1993.

The original DOOM was monumental, it forever changed the landscape of video games, and what anyone could ever perceive out of them—as you kids would say, “that shit was straight LIT.”

Needless to say, the DOOM franchise became a household name, and has remained one for years to come, regardless of how hard it’s been for the series to successfully transition into the modern age of shooters—a shit ton of shooters mind you.

While Doom 3 failed to do that, this new eponymous reboot has not; in fact…

Doom (2016) is one of the most refreshing breaths of fresh air that you can experience out of a shooter in today’s saturated climate, like, this game has no business being as good as it is.

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PPR Presents Play Play: Mortal Kombat X

The amount of progress that Netherrealm Studios has accomplished with the Mortal Kombat brand and it’s respective fighting engine is something that no one can deny. I mean, no other game has passionately embodied the phrase “shit gets real” quite like Netherrealm’s current offering, and we decide to get in on the madness.

Getting in on the cutting edge action of MK X, we discuss the visceral visuals of the franchise hitting the latest generation of gaming and the tech it offers, the evolution of the Kombat system (seriously, we can’t help ourselves) and the shelf life that X may just have for the year of 2015. It’s another Play Play, so kick up your feet and press that play button already.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!