Entries in NetherRealm Studios (5)

Wednesday
Aug092017

QCF: Injustice 2

f you told me five years ago that the same people behind Mortal Kombat were working on a fighting game based on the DC universe of comic book characters and that it was going to be one of the best fighting games of the modern era, I would have done more than just scoff at your claim. Clichéd reflections of hindsight aside though, Injustice ballooned into being one of the finest examples of a fighting game that’s been done in years, which left behind a much harder question to answer; would NetherRealm be able to top what they’ve done with Injustice in its the next installment?

Injustice 2 is a resounding yes to that question, as it takes everything that made its predecessor so captivating, and improves upon it in every way, in every sentiment of the word.

The idea of incorporating a license that thrives on heavy fan service and character driven narratives like the DC Universe, into a fighting game is no easy task, and yet NetherRealm managed to craft a follow-up plot to the Injustice universe that fleshes out its world into something more than just some flashy Elseworlds story.

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Wednesday
Aug122015

QCF: Mortal Kombat X

hile the medium of video games has surely played host to a litany of aged franchises that have handily worn out their welcome through the years, there’s no denying that there a few franchises with a sense of appeal that truly stand the test of time.

And among these exceptionally iconic properties, there are those few choice that barely earned that love among the gaming community by the skin of their teeth, and this particular title is one of those prime examples.

As strange and brutal as this may sound, I think the best thing that could’ve happen to Ed Boon and the remainder of the Mortal Kombat team (now presently working at the newly formed Netherrealm Studios) was the dissolution of Midway Games. Because it was at that juncture that the veteran group of developers truly stepped up their game and Mortal Kombat X is the finest example of that statement yet.

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Saturday
Jun132015

PPR Presents Play Play: Mortal Kombat X

The amount of progress that Netherrealm Studios has accomplished with the Mortal Kombat brand and it’s respective fighting engine is something that no one can deny. I mean, no other game has passionately embodied the phrase “shit gets real” quite like Netherrealm’s current offering, and we decide to get in on the madness.

Getting in on the cutting edge action of MK X, we discuss the visceral visuals of the franchise hitting the latest generation of gaming and the tech it offers, the evolution of the Kombat system (seriously, we can’t help ourselves) and the shelf life that X may just have for the year of 2015. It’s another Play Play, so kick up your feet and press that play button already.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Saturday
Jun132015

PPR Presents Play Play: Mortal Kombat Arcade Kollection

here aren’t too many examples of a celebratory games that’re loaded with a tribute tour through all the best hits that made you what you are quite like Mortal Kombat Kollection…well, actually—scratch that.

There are a SHIT load of titles that are like that, and yeah; MK Kollection is ok or whatever when it comes down to it.

Join Andrew and George as fight down memory lane and spill all the digitized blood that they can as they discuss the history of Mortal Kombat Kraze (see what we did there) and share their own thoughts and attachment to the franchise at the start of our special look at the classic crimson-soaked tournament brawler on PPR’s Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Apr222013

QCF: Injustice: Gods among us

onathan and Martha Kent knew they had their hands full. The moment they discovered a baby aboard an alien spaced pod that crashed into their cornfield on that fateful day years ago, their parenting and the legacy of Jor-El’s omnipresent recordings have instilled the morals and virtue that helped mold Clark Kent into the strongest keeper of justice the galaxy has ever known—but what if that wasn’t enough?

Superman may arguably be the most powerful being in the universe, but ironically he’s also the most human, and with those distinctions comes its limits. NetherRealm Studios aims to explore what happens when the last son of Krypton is pushed beyond his last limit in Injustice: God among Us.

DC vets Palmiotti, Gray, and the rest of the label work in collaboration with Mortal Kombat creators to continue the streak of good luck that the comic book license has seen in games by producing the ultimate comic book fantasy from the DC universe, and deliver it in a solid game at the same time. After some time to indulge the title, both the DC fanboy and the video game player inside of me left their room, got together, and happily shook hands with one another as they spent the afternoon having a solid romp with an experience that created the all too coveted common ground they have been searching for.

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