Entries in Oculus Rift (7)

7:12PM

PPR at GDC 16!

ncoming; we’ve got a late podcast from PPR, and for that; we sincerely apologize, but just know that we’re still here, we’re still kicking, and that’s never going to stop.

So GDC, George went there, and he played a TON of stuff; mostly shit that transported him to immersive worlds through the use of various gaudy headwear tech options that were strapped to his dumb dome. Stuff like Oculus Rift, PlayStation VR, HTC Vive, Idealswift, and more in this special GDC recap.

Tons of other game talk too, especially Nintendo, and the debut of their app, Miitomo, some Batman V Superman talk, and all those shitty NX leaks that we all had fun with dissecting. What are y’all waiting for? Give it a listen!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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6:19PM

GDC 16: Trying out the final Oculus Rift and Touch before launch!

o, even as we approach the official release of the Oculus, we can’t deny the sticker shock of its price and hardware requirements that we’ve all been talking about since the last holiday—it’s still kind of a big deal.

However that may be though, there’s no denying the allure and technical performance of the finalized set in action. As I made my way towards the Oculus exhibit at GDC 16, I went with the baited hopes that the experience would be able to convince me that this peripheral was going to be worth everything that its eventual price of admission will make it out to be.

I can be honest, I still haven’t arrived to a conclusion about that, but I can tell you this—The Oculus Rift and Touch is pretty fucking rad, and definitely better than any previous iteration of the tech that I’ve seen before.

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12:43PM

PPR at GDC 15

urviving another year of the world’s largest gathering of game developers and alumni, PPR takes to the studio, and this time they brought some friends.

In this special edition of Press Pause Radio, we’re joined by EGM’s Reviews/Previews Editor Ray Carsillo, and and EGM's Managing Editor, Andrew Fitch, and we talk about all the damn GDC.

Topics discussed include Valve Vive, Narcosis, PlayStation Morpheus, Keep Talking & Nobody Explodes, Oculus Rift, Time Machine, Close Your, Fart Jokes, Throw Trucks with Your Mind, Gamergate, Indie Mega Booth, and more. So kick up a seat, and give it a listen why don’t you!

Also, whenever you get the chance, go visit EGMNOW and catch all of the sweet news and reviews that Ray, Andrew, and the rest of the EGM gang have done. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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10:12AM

PPR 84

ww man, I can’t wait to play through this game, this is so exciting, and the bes…..oh, and it’s done? Is that it? I would appear so; it’s the age-old question we ask ourselves every other release, and more often within recent years, just how long should a game be?

James, Ser, and George sit around and ask that question among themselves while Toast is trapped at some Girl Scout event in Parts Unknown and dicuss a myriad of topics ranging from James romanticizing why everyone should be playing Dark Souls to Ser using a PSP Go in the most ridiculous of ways. So plug in your whatever, and listen to a couple of hours of whatever with the newest episode of Press Pause Radio.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:17PM

GDC 14: Closing the rift in Oculus rift: Hands-on with the Dev Kit 2

here was one goal that I had this year in mind aside from Press Pause Radio’s modus operandi with indie games showings, one particular rodeo I was eagerly anticipating the return to at GDC 2014: the Oculus Rift.

The team that chased the idea of consumer-friendly virtual reality has been hard at work addressing all of the feedback they received within the last year. In response, they created a reworked build humbly titled “The Dev Kit 2.” I approached the seat where the upgraded goggles laid, strapped in, and completely and experienced an entirely new Oculus; the line between developmental stages and (forgive the pun) reality have now been blurred, and Sony will have some serious competition on their hands.

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8:00PM

PPR 77

ur first show since we got back from PAX, we’re still playing catch up with video games and well, life for that matter. Andrew, James, and George get together to discuss some video games like Final Fantasy XIV: A Realm Reborn and Tales of Xillia, along with fake GTA V reviews, DickWolves, Mighty No. 9, and drunk white girls. The Oculus Rift steals the show topic; from theories to concepts, romanticizing the possible mass-market success of the device could radically change video games, or creep James out since he’s a big diaper-baby and all, who knows.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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4:49PM

PAX Prime 2013: Getting equipped with the Oculus Rift

he aspiration to develop the most immersive and simulative take on video games has been a task that has gradually gained progress in the last 20 years of the video game timeline, and the folks at Oculus Rift hope to pioneer a breakthrough that revolutionizes the way we play games today. We’ve all been sold on the pipe dream of consumer virtual reality before, so I’ll admit that up to the point to which I was able to meet and speak with the OCR team that my skepticism was a little thick to say the least. However, the moment I was strapped on with the high-tech scuba goggles, I can say that my shit was turned upside down and that I’m now a believer.

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