Entries in PC (32)

Thursday
Dec052013

QCF: Contrast

hose familiar scenes from a movie you can’t quite remember, the ones with the atmosphere of streetlights and Deco art posters, streets filled with cabarets and burlesque shows for fellas and dames— The Great Gatsby withstanding , the 1920’s is an era so vaguely romanticized for its appearance over culture . It was always what was seen or heard versus what was said or done, with all of the style and bravura on stage and never too much indulged on the history and culture behind it.

Compulsion Games means to tell a story that’s born in the thick of it, and while the fiction is rich in intrigue and complimented with exquisite eye candy--Contrast is a collective of ambitious gameplay mechanics that manage to grease that platforming wheel, the rotation however, doesn’t come close to spinning full circle.

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Wednesday
Nov272013

PPR 81

t’s here everyone, and no, we’re not talking about Gamestick. The next generation has finally dawned upon the gaming community in its entirety and we’re here give impressions and chew bubble gum (but we’re all out of bubble gum and us chewing that shit would make for horrible radio anyway.)

We cover everything about Sony and Microsoft’s new machines in every imaginable detail in this special episode. We make predictions, Andrew hates on the Ouya, and James isn’t a fan of Killer Instinct with some Xbox Bing on top—Listen to all thoughts here and stand by as we prepare our annual Game of year award show, The Golden Zonkeys; Happy Thanksgiving everyone!

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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Saturday
Aug312013

PAX Prime 2013: Kicking down the Stinky Footboard

 can admit that I have issues when it comes to playing complex video games. So many of the buttons are a strain to reach and different combinations are at times difficult to execute. This is greatly expanded whenever I need to play something on a PC using a keyboard and mouse. By the time I find out which key allows me to run, or how to change the camera mode I have already been taking out by the opposition. It would be nice if playing the game could be simplified in some way, perhaps with the assistance of a strangely named computer accessory. This is where the Stinky Footboard comes to the rescue.

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Wednesday
Jul312013

Bullet Heaven EX - Quickshot Review: Gaurodan

ree to play? Here's our say! Bullet Heaven EX Quickshot takes a look at free shmups from around the net in a quick, concise format. On a scale of one to five stars, you'll get the skinny on what free shmups are worth your time, and which ones should be ignored Gaurodan was released on July 31st 2013 by the Locomolito, one of the most talented indies around. How awesome? Well, sit back and let me tall ya...

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Wednesday
Jul102013

Bullet Heaven HD, Episode 77 - Diadra Empty

ou know you like dragon shmups, and Rockin' Android brings the goods with Frozen Orb's Doujin shmup, Diadra Empty! One part arena shmup, one part RPG and Two parts Defender come together to make an interesting gameplay experience. But how does it all stack up? 

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Monday
Apr152013

Bullet Heaven HD, Episode 70 - Cloudphobia

pisode 70 of Bullet heaven HD takes a look at Marsbound and Rockin' Android's Cloudphobia, the first PC review in the whole series to date! How does this Yoko Doujin shooter fare? Watch to find out!

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Monday
Feb112013

QCF: Unepic

nepic, originally released back in 2011, is currently up for bid on Steam’s Project Greenlight. Many people have already played this game, but after looking it up I decided to give it a shot. I have to say that I am thoroughly impressed with what I played. While it has a few problems, being that it’s an indie game from a small team in Europe, I can honestly say that I came away feeling like this title could be released as a boxed game. I think that everyone deserves a chance to play this wonderfully cheeky gem of a game.

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Monday
Feb042013

QCF: Seduce Me

rotica in video games (or just erotic centric video games for that matter) primarily occur in Japan. There’s fan base, market, and consistent flow of demand for these titles and one of the main divides encountered is the cultural difference of aesthetic and sociology (primarily that of your standard anime conventions) that drive a split for those who desire an adult relation game. Other than some infamous attempts and the Leisure Suit Larry series, there hasn’t been a title that roots itself with western sensibilities centering on the graphic process of adult courtship for quite some time. Then Seduce Me came around.

Independently developed and published by No Reply Games, this fantasy-driven take towards a trip to a secluded island filled with women desiring companionship possibly fulfills that wide gap of western romance games that we’ve experienced for so long. Yes, the potential seems promising -- if only the game was exciting, or even any good for that matter. Seduce Me fits neither of those descriptions in the slightest.

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