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3:43AM

Life Through The Pixel Glass-01/16/2013

efore I start the latest Life Through The Pixel Glass, I have some opinions I need to catapult off my chest. They’re heavy and hard, so get ready.

Yesterday treated everyone to some ugly controversy, didn’t it? I expressed my opinions earlier on my personal Twitter and yeah, I may have some peculiar points to make regarding the subject, but bear with what I have to say before you choose to angrily comment.

Do I take offense to the Zombie harlot resin statue? Absolutely, but only because of the context and the purpose of the statue’s existence is the main reason why, and maybe not so much the statue itself. To elaborate, I’m angry towards the manner in which the bust came to be: a shallow marketing device created from nothing more than a tasteless attempt to infuse the theme of the source software it promotes into a sculpt of sexually provocative torso of a mutilated woman, and with cleavage conveniently kept intact.


In another outlet like the venue of modern art from artists such as Danny Dickblood, David Choe, or Alex Pardee, this kind of portrayal isn’t far from out of the ordinary. I’ve seen more "controversial" pieces made, but overall, this statue isn’t art -- it’s garbage.

Why is it garbage? Because it’s an incentive to sell a video game at a higher price, and it’s insulting that Publishers and PR thinks that exploiting sexual objectification of the female body is appealing to consumers, and that this is what sells to the general demographic that is the video game community. So no, the statue isn’t art, and never will be. The portrayal of sex in any aspect has always been a tricky social rope of Do’s and Don’ts, and mistakes happen when we tread this kind of territory. I just hope similar topics in the future won’t be as egregious as this fucking statue since, you know, the industry IS better than what was shown recently, and hopefully took notes on how not repeat this sort of insensitive blunder again.

Anyway, on to the feature, hope you folks enjoy it.

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