Entries in Xbox One (55)

5:33PM

PAX PRIME 2014: Hands-On with Geometry Wars 3 Dimensions

ne of the standout titles for the Xbox 360 during the launch of the Xbox Live Arcade was Bizarre Creations' Geometry Wars, a highly stylized frenetic Twin-Stick style shooting game with a super-high emphasis on Score Attack for players to compete on the newly-formed XBLA leaderboards. Seeing a number of sequels since its 2005 debut, including XBLA's Geometry Wars 2 and the Wii and DS' Geometry Wars Galaxies, all of its iterations are solid, competitive games that anyone can drop in and play.

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6:03PM

QCF: Super Time Force

dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.

So now, imagine the opportunity of governing over it with force, Super Time Force; Capy’s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin’ tribute that travels in time to bring us a game that…uses time trav…it would be best to stop before all of our heads start hurting.

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5:07PM

PPR Presents Play Play: Strider

ouble Helix has been killing it lately with all of these sweet, and we mean SWEET remakes they’ve been pumping out lately. Coming off the heels of the surprisingly successful Killer Instinct, Double Helix collaborated with Capcom to usher the return of their ruthless super assassin, and man, did they do it with style.

Coincidentally, as we just finished talking about Metroidvania, we talk about how Strider utilizes traits of the sub-genre, and we go on to talk about how it’s still a pretty good game, despite it being rough around the edges, in the weirdest of ways…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

11:15AM

QCF: Plants VS Zombies: Garden Warfare

he Undead; we’re already well aware that they’re everywhere, but If there’s one particular property that’s assisted in propelling the trend of zombies into a practical modern day motif within today’s culture, it would definitely be Plants vs. Zombies.

Aside from coddling the concept of flesh hungry corpses into charismatically mischievous ghouls, the franchise has made strides to redefine and expand the tower-defense genre into something to care about; which is why Garden Warfare such a mixed bag of roses and manure—but mostly shit.

Employing a modified Battlefield 4 engine, Plants vs. Zombies: Garden Warfare attempts at delivering it's own brand of tactical shooter elements and conquest dynamics with the horde mode design and Tower defense sensibilities—the results peter into something that’s tepidly Luke warm at best, and frustrating monotony that’s largely unfulfilling the rest of the time.

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9:00AM

QCF: Peggle 2

he science of a sequel is a tricky one; delivering too much of the same results in recycled content that’s poised to lose the pop of its series signature assets—deviating too far from the set formula with new features or style though risks a game into becoming something that fans may not even recognize with the intended brand.

Finding the right balance when developing the follow-up to an established success are the necessary pains within their ass that the developers undergo to ensure that the next entry in the line is a worthy one to the name—Popcap approaches Peggle 2 with the right attitude, but the final effort barely nails the follow-through on the ideal. Which isn’t necessarily bad, but it isn’t exactly an improvement either.

Banking on the infinite simplistic accessibility that’s fueled with instantaneous appeal , it would difficult (to say the least) to expand on Peggle, as one wrong change could easily endanger that crucial hook; Popcap played it safe, but almost a little too safe.

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4:30PM

QCF: Lococycle

This Review was Frelanced by Rob Rich; you can find his other work here.

 weapons manufacturer without morals, highly advanced and extremely dangerous artificially intelligent war machines, A lightning strike, and Self-awareness—adventure.  No, I’m not talking about Short Circuit (although I totally could be), I’m talking about Twisted Pixel’s latest…Thing. It’s more like what Short Circuit would be if Johnny 5 were a female motorcycle with a tenuous grip on reality and an auto mechanic stuck to his leg. Also there are tourist traps! I know that barely makes any sense and makes me seem like I may have a substance abuse problem. That’s LocoCycle.

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4:57PM

QCF: Max: Curse of Brotherhood

he duality of a sibling can be broken down to a science—a gradual rite of passage in life from childhood to adult life. Despite the bond of blood, the relationship of brother and brother isn’t always built with loyalty and love; it’s all too susceptible to the harshest animosity that this world has to offer. Case and point; when your little brother is being a turd, leave it up to irrational anger to lead you to buy into the first online search result on how to make them disappear—which is where we find Max, and his curse of Brotherhood.

Building upon the onset of Xbox One in the first few months of its launch, Press Play takes upon themselves to inject some whimsy into the fledgling library of the new box, and while Max aspires to shine, it instead struggles to be competent at best, and a fumbled mess of asinine physics the rest of the time.

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2:33AM

QCF: Killer Instinct

he Xbox One has been out in the wild for the last two months now and while the tides of success since have been up for debate, the huge two-toned box is currently playing host to one of the most sought after revivals within the last eighteen years of video games.

Microsoft is taking advantage of another Rare property to help spearhead it’s console launch lineup and unlike the dismal affair with Joanna Dark’s return, Double Helix brings back all of the ideals that made Killer Instinct the contender that it was and modernizes them into a spectacular display of brilliance.

Killer Instinct is an experience that’s capable of single-handedly inaugurating the fighting game genre into prominence for the new generation of gaming while validating the early adoption of an Xbox One on the other hand in spades.

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