Entries in Indie Games (217)
QCF: Unepic
nepic, originally released back in 2011, is currently up for bid on Steam’s Project Greenlight. Many people have already played this game, but after looking it up I decided to give it a shot. I have to say that I am thoroughly impressed with what I played. While it has a few problems, being that it’s an indie game from a small team in Europe, I can honestly say that I came away feeling like this title could be released as a boxed game. I think that everyone deserves a chance to play this wonderfully cheeky gem of a game.
QCF: Seduce Me
rotica in video games (or just erotic centric video games for that matter) primarily occur in Japan. There’s fan base, market, and consistent flow of demand for these titles and one of the main divides encountered is the cultural difference of aesthetic and sociology (primarily that of your standard anime conventions) that drive a split for those who desire an adult relation game. Other than some infamous attempts and the Leisure Suit Larry series, there hasn’t been a title that roots itself with western sensibilities centering on the graphic process of adult courtship for quite some time. Then Seduce Me came around.
Independently developed and published by No Reply Games, this fantasy-driven take towards a trip to a secluded island filled with women desiring companionship possibly fulfills that wide gap of western romance games that we’ve experienced for so long. Yes, the potential seems promising -- if only the game was exciting, or even any good for that matter. Seduce Me fits neither of those descriptions in the slightest.
PPR 69
loody mayhem you say, well; we have something we’d like to share. This week on Press Pause Radio, we return to discuss the subject of violence in video games and media in general as far as what sort of influence they may potentially have. Among all the serious talk, we also discuss Mailman ethics, Gargoyles the TV series, Dead Island controversies, Unepic, and more. So just sit back, relax, and enjoy the latest gathering of the PPR gang as we clench fists and talk some words on the effects of shooting a gun with a controller, spoiler; nothing dangerous and we’ll share why.
Life Through The Pixel Glass-01/30/2013
ife Through The Pixel Glass returns this week and we have some great stuff around the bend. It’s been a pretty slow end to the month of January following the piece meal buy outs of THQ’s properties, and with the sad news of Juncture Point’s shutdown, we figure we'd brighten up this Wednesday morning with this week’s jam-packed feature.
PPR Presents Indiedrome: Episode 3: Too Many Bundles!
his week on Indiedrome, Matt and Stevie talk about the saturation of independent game bundles that populate the web on a daily basis and how it affects the independent games market. Also, Matt shares his love of Russell Brand, Stevie shares his love of Hotline Miami, and both are bewildered at the concept of what a quote unquote “spoiler” is.
Make sure to keep a look out on iTunes as one of the first of many feeds Indiedrome will be appearing on in the near future and as always, don't forget to save your game.
QCF: Kentucky Route Zero: Act 1
fter watching the initial trailer for Kentucky Route Zero back in its infancy, I thought that the overall design was interesting, and according to its Kickstarter page would be “a magic realist adventure game”. Fast forward almost two years later and what Kentucky Route Zero has become is something far more than what I could have imagined. A meaningful presentation that keeps the narrative in the forefront, and a game that plays out like an eerie adult pop-up book. Interactive narrative may seem like a buzz word seen too often in the games industry in the last few years, but trust me when I say that Jake Elliott and Tamas Kemenczy of Cardboard Computer are doing exactly that. The result of which is some of the finest storytelling in gaming so far.
Life Through The Pixel Glass-01/09/2013
elcome to the latest edition of Life Through The Pixel Glass. Wait, hold on; say what? I hear we’re going to see some proper Pokémon releases on the 3DS? Let’s hope that Nintendo does more than add some glossy visuals and transitive three-dimensional perspective, because if that’s the case then the franchise may start hammering nails in its own coffin. Don’t misunderstand, I am actually excited for this entry as opposed to the lack of interest I shared with the last generation, but imagine how amazing it would be if Nintendo implemented cross-platform play with the Wii U and released Pokémon X/Y on it as well. It would blow your mind and you know it. Anyway, on to the feature.