Entries in Nintendo Switch (11)

Sunday
Feb112018

Bullet Heaven, Episode 197 - Zero Gunner 2- 

Zerodiv has been bringing the goods to the Nintendo switch in awesome ways with a wide variety of Psikyo shmups from years past. Striker 1945, Gunbarich and Gunbird* have all seen release, but most interesting of all has to be Zero Gunner 2, a much beloved - and pricey - shooter released on Naomi hardware in arcades and subsequently to the Sega Dreamcast. Its source code was also lost. Adding a minus to the title, Zerodiv has rebuilt the whole game from scratch... so how does it stack up?

 

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Wednesday
Dec272017

Bullet Heaven, Episode 193 - Gunbird for Nintendo Switch

hmuppy Switchmas may be over, but the Shmuppy Holidays continue! We've seen a lot of western developed shooting games in the last couple of moinths but what about classic japanese ones? Well this time, we take a look at Gunbird for Nintendo Switch. We've wanted to review this one since early 2010 but it somehow never happened, despite having it al this time on the Sega Saturn. How does it (finally) stack up?

 

Get Gunbird for Nintendo Switch! - https://www.nintendo.com/games/detail/gunbird-for-nintendo-switch

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Wednesday
Dec272017

Bullet Heaven, Episode 192 - RIVE: Ultimate Edition

hmuppy Switchmas is on a roll and now it's time for something totally different! RIVE: Ultimate Edition was released to the NIntendo Switch on November 17, 2017 and the time has never been better to check out this oft-viewer-suggested "everygame." How does it (finally) stack up?

Get RIVE: Ultimate Edition! - https://www.nintendo.com/games/detail/rive-ultimate-edition-switch

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Wednesday
Dec202017

Bullet Heaven, Episode 191 - Aces of the Luftwaffe Squadron

t's round three this Shmuppy Switchmas and HandyGames has joined the fray with Aces of the Luftwaffe - Squadron. If you thought it looked suspiciously like a cheap mobile game, you're not totally wrong... but how does it play? What does it feature? And how does it stack up?

 

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Wednesday
Dec202017

Bullet Heaven, Episode 190 - Dimension Drive

hmuppy Switchmas continues with Dimension Drive from 2Awesome Studio. Featuring split-screen, double-tate playfields and warping mechanics to make for a very innovative gameplay concept. But, how does it stack up?  

 

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Thursday
Aug172017

PPR 105

f the moon was made of cheese, would you eat it down and never look back? Of course you would, because who in the Bleu Cheese hell would pass up that much Gouda! We’ve got another episode coming at you, and the topic of discussion this week is Disposable gaming, as the shelf-life of some our favorite franchises are starting to get smaller and smaller.

In addition to that, we talk about a bunch other stuff like the new DuckTales, Pokémon GO, Tacoma, Destiny 2, Sonic Mania, Nintendo Lawsuits, Hyperkin Products, and more! This episode is jam packed with all the fluff and brie that you could ever want, kick up a seat and dig into some fondue because our latest episode is go! 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Tuesday
May022017

PPR 103

on’t have a cow man! We get that America’s favorite dysfunctional family may have hit a slump in the ratings as of late, but doesn’t mean that we’ve completely fallen out of love with the people of Springfield and their crazy misadventures. In fact, there hasn’t been a more noticeable void in gaming than the lack of Simpsons games—like, the only way you’re going to get your fill right now is through the expensive toy add-ons of Lego Dimensions, or the casual mobile app Tapped Out.

It’s a real bummer that we’re on the 28th season of the show, and that there hasn’t been any plans from EA to do anything with the license, and even to this day, Video Games owe a lot to The Simpsons.

Join George, Andrew, and Ser as they talk about their experiences with the older Bart-centric games, and the various titles we’ve seen come out of the property, among other important gaming commentaries that the show has covered in its near thirty-year run on television. The gang also talks about the discontinuation of the NES Classic, the disaster of Fyre Festival, the 2DS XL, Jack Bros, Nintendo Switch Sales, Destiny 2, Flinthook, Yooka-Laylee, the disappointment of the Wii U, and more on 103rd episode of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Friday
Apr282017

QCF: Wonder Boy: The Dragon's Trap

ew games get the chance to leave behind the legacy they truly deserve to. In a lot of cases, we see games that’re just regulated as a notable footnote for its time, or a diamond in the rough, or even getting the status of being a cult-favorite among a loyal niche of fans who do what they can to share their reverence of the software—it’s the duality of this in game culture that makes it so exciting, and disheartening all at the same time.

Thankfully, we live in an age where old media is getting hip again, and the trend has not only resurfaced some hits from way back, it’s also opened up the door to some of the more obscure choices of the past to get their own second chance in a modern reimagining.

However, none of these choices could be stranger than Wonder Boy III: The Dragon’s Trap developed by Westone for the Sega Master System, a platform that struggled to be anything more than 8-bit nuance to the NES, and leaving little to no chance that the gem was played because of its exclusivity to the Master System. Surprisingly enough however, a new studio by the name of LizardCube has teamed up with Dot Emu to deliver a remastering of The Dragon’s Trap, and do so with a degree that could humble Capcom’s efforts with DuckTales into being a simple throwback by comparison.

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