Entries in Xbox One (55)

1:41PM

QCF: Cyber Shadow

f there’s only one video game platform from the past that has to lead an everlasting brain trust spread throughout all walks of life, it’s the Nintendo Entertainment System. There are a bevy of other 8-bit machines that have their fans sure, but the NES has defined what people consider the 8-bit generation to be, establishing a style that still permeates a majority of the throwback indie titles that’s seen in the market today.

Drawing inspiration from the system’s aesthetics is one thing, but capturing the gameplay of that era is an entirely different beast, especially when it comes to channeling the essence of the challenge it’s famous for in an age of Save States and unlimited continues. Enter Mechanical Head Studio’s Cyber Shadow, a new title published by Yacht Club that chases the old ghosts of NES classics like Ninja Gaiden, Power Blade, Shatterhand, Shadow of the Ninja, and so much more—complete with a modern touch that aims to balance the scale of difficulty and fairness on the tightest of ropes.

There’s a lot to enjoy here for those who cut their teeth on the action genre during the days of the rectangular controller, but on that same token, arguably much of the beauty behind that generation is the “less is more” philosophy behind those games—something that Cyber Shadow is remiss to forget in its occasionally clumsy ambition.

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1:14PM

Late to the Party: Crash Bandicoot 4: It’s About Time

ow that the character is over 24 years old, Crash Bandicoot has amassed a generation of fans that look at him with the same reverence as Super Mario and Sonic the Hedgehog—he’s a household name among Generation Z. On that token though, beyond the remastered releases and cameos, just how relevant is the property today’s gaming climate? Ironically enough, one of the biggest attractions the marsupial had over its competition was its sense of exclusivity, both in terms of gameplay difficulty and the platform brand the property wore heartily on its sleeve.

Interestingly, the Crash Bandicoot property made its bread and butter on appealing to the public as the coolest outlier on the market with the PlayStation, but as the years have passed, the marsupial mascot has evolved into a far more accessible franchise. That sentiment couldn’t be more apparent than the latest entry from developer Toys for BoB, and publisher Activision, Crash Bandicoot 4: It’s About Time.

With the success of the remastered trilogy, the developer was tasked with releasing a new sequel that would invoke the initial spirit of Bandicoot’s PlayStation outings, and thankfully, Toys For BoB answered that call with a game that successfully caters to everyone like no other entry before it, and is easily the best Crash game to date.

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11:40AM

QCF: Yakuza: Like A Dragon

espite all of the social and technological advancements we’ve made over the last century, there’s an old saying that still gets thrown in the face of anything progressive to this very day—the tired phrase of “if it ain’t broke, don’t fix it.” 

There are merits to the sentiment though—it isn’t often that an open-world action-adventure dynamic like that of the Yakuza series is able to work as well as it has for the last fifteen years, as each entry only worked to improve upon the foundation of the 2006 PS2 original. Fortunately, that isn’t the case here, far from it; Ryu Ga Gotoku Studio's Yakuza Like A Dragon is a revival, unlike anything we’ve seen from a legacy franchise before it, taking the series to a new generation of players while successfully carrying it to new heights for longtime fans all the same.

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2:51AM

QCF: Battletoads (2020)

6 years is a long time ago—hell, I bet some of you reading this aren’t even 26 years old yourselves, and couldn’t have possibly imagined what the vibe was back then. Well, there was one thing that dominated the scene that time in contrast to the occasional sighting at your local laundromat, and that’s over-the-top Arcade games.

 Among all of the Final Fight’s and Teenage Mutant Ninja Turtle clones, however, was Rare’s last hurrah for their infamous Battletoads series with a coin-op gem that wouldn’t get a proper console port until 2015 with Rare Replay, a compilation that included it along with the original title for NES. Needless to say, it made an impression with players; between the success of their inclusion onto that collection, and the various cameos the characters have made on other popular titles like Killer Instinct and Shovel Knight, the fever for more toads had grown. Unable to ignore the interest for it any longer, Microsoft and Rare decided to formally bring them out of retirement with a brand new title for the Xbox One.

 Partnering with Dlala Studios after working with them on Sea of Thieves, the latest entry to the franchise is a reboot that’s starkly different from anything the Amphibians have ever done before—and thankfully it’s a step in the right direction, albeit a undeniabley clumsy one.

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9:00AM

QCF: Helheim Hassle (Xbox One)

The word hassle is a good way to describe what Bjørn Hammerparty has to overcome; a pacifist Viking that refuses to die in battle and go to Valhalla, only to accidentally die in battle and go to Valhalla. Now after centuries of not quite fitting in, Bjørn has the chance to gain a permanent spot in the peaceful underworld of Helheim. All he needs to do is help an inexplicable but laid-back skeleton named Pesto retrieve a magical item for their master and survive a multitude of puzzles constructed by undisciplined goblin cobblers.  But maybe the real hassle was the friends they made along the way. Hmm, that last part doesn’t really land like I thought it would. Anyways the game was fun, but not without its frustrations. Sort of like this intro. Okay, moving on then.  

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4:20PM

PPR 114

               

et it be known that in this episode, George admits that Ninja Theory is alright. I just wanted to make sure everyone knows that before we get into anything else. In this episode of Press Pause Radio, our crew discusses all the news and information from the month of November, such as the passing of Stan Lee, the release of Red Dead Redemption 2 and Detective Pikachu. The group also finds out about the difference between vacation and holiday according to Peppa Pig before going into our featured topic which is the state of E3. With more and more companies leaving to put on their own showcase, does the gaming industry need something like the Electronic Entertainment Expo? We weigh in on this topic and much more. Please let us know what you think about E3 and what we can expect from the industry next year. We appreciate everyone taking the time to check out the show and encourage you all to stay tuned for more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:00AM

QCF: Yoku's Island Express

ith so many open-world adventures on the indie game market today, a majority of newer titles are now throwing all of their weight behind the craziest gimmick they can offer with their experience in hopes of finding a large enough of an audience that will praise it. While the experimentation hasn’t paid off every title, there is one new idea that has crossed expansive level-design into a territory that it has never been in before—pinball dynamics.

Villa Gorilla’s premier title explores the juxtaposition between side-scrolling platforming and a pinball table turned on its side in Yoku’s Island Express, a tale about a dung beetle who employs his spherical excrement as a means to bounce around and about through the obscure tropical arrangement of flippers and bumpers just so he could deliver some mail. In all honesty, the game is a lot weirder than that made it sound, but fortunately, it’s a whole lot more enjoyable too.

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12:38PM

PPR Presents Limelight: Sea of Thieves Beta Part 2

s we close in on the release date for the Microsoft exclusive Sea of Thieves, the fine people at Rare are allowing our ships to leave the harbor one more time in another closed beta this weekend. Please join our resident pirate-in-training Toast as he attempts to find treasure and avoid being puked on as we sail on the high seas. One thing to keep in mind is that Rare has specifically rolled out this closed beta as a stress test so expect some choppy waters as we say in the pirate business. I know that pun was from the last stream but I will keep on using it until people start getting mad at me. The stream will begin at 11pm Eastern 8pm Pacific time, and if any of our community are playing in the closed beta and would like to take on the adventure together look for Toast PPR.

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