QCF: Ray Gigant Review
he Dungeon RPG has been around for a very long time. Games like Might and Magic on yesterday's Personal Computer might have cemented the sub-genre long before today's gaming environment but these days, the PlayStation Vita is where it's at from some dungeon-crawling goodness. Games such as Operation Abyss, Demon Gaze and many more have given players a lot of choice for their Dungeon-crawling needs, with mixed results. Acctil's Ray Gigant aims to take a heavy stab at the genre, but is it worth a second glance?
Well, that's very hard to say—Ray Gigant charges out of the gate with a huge number of anime and RPG tropes practically oozing all over the place. Giant catastrophe in Tokyo and abroad at the hands of giant monsters, check, central character that gets caught up but survives said catastrophe, check; how about some Living jewelry that prevented his certain demise? Check. Cast of by-the-book characters and archtypes, we’ll throw on another check. Or what about being saved by a post-apocalyptic organization looking to eradicate an enemy menace, that’s a big check right there.
And it happens to be a high school even, Double-check—it goes on and on and on.
I'm sure if layers haven’t experienced much in the line of Japanese RPGs or anime in the last, oh, 20 years, seeing all of these typical elements with fresh eyes and no previous experience might enthrall them. For the rest of us, reactions could range from single eyebrow lifting to optical nerve injuring eye rolls, and the story notwithstanding, what can we expect from the actual gameplay?