Entries in budgeting (1)

4:09PM

GDC 2013: Big Storytelling, Small Budgets

et’s face it you guys, video games are expensive as all hell. They’re pricey to buy, pricey to market, and even pricier to develop; it’s destined to be a constant in this industry. Regardless of these daunting budget trends, there seems to be this misconception that enthralling experiences can’t be done without Scrooge McDuck Money Bins-worth of funding to produce it. George Backer of Hotsauce Interactive approaches GDC with the philosophy that experiences are produced from the skillful heart and not the wallet.

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