QCF: Centipede: Recharged
efore games had these rich worlds where players could invest countless hours into game theory videos on YouTube and subsequent dollars on merchandise, Video Games were mostly button-mashing contests of skills with some surface-level premises to hold your attention beyond all of the action. Where some placed you in the role of a frog trying to cross the road, or a Cattle Rancher trying to herd your livestock, a majority of retro video games was shooters, and one of the most iconic among them was Atari’s Centipede.
Most of the software from this era was very limited with what they could do for their presentation, often placing the burden of personality majorly upon the player’s fortitude of imagination, filling the blanks that crude pixels and chiptunes couldn’t do on their own. Centipede was unique in how little it left to the imagination of its players though, unfolding a distinctive world of mutated fungus and humid fauna, teeming with monstrous insects who’re ready to destroy anyone crazy enough to disturb their putrid land. The charismatic shooter’s premise and addictive gameplay has granted it a legacy that’s now spanned decades across the medium, and in an effort to revitalize the title for a modern audience, Atari has called on the folks behind the brilliant Mission Command Recharged, Adamvision Studios, to release the second entry into the “Recharged” lineup, Centipede: Recharged.
Where the previous efforts from the developer were certainly impressive, the lengths they’ve pushed the Centipede formula is nothing short of spectacular—Centipede: Recharged is one of the best modern arcade titles we’ve seen since the likes of Geometry Wars.