Entries in stupid hard games (3)

4:02AM

QCF: New Super Luigi U

ou know, if there’s one thing I hear or read more often than not when Nintendo is involved, it’s that Mario is for babies, but that couldn't be more untrue with New Super Luigi U. This expansion of downloadable content hitting New Super Mario Bros. U stars Mario's sibling in a retread through the HD Mushroom Kingdom like you’ve never played it before; this return isn’t for the faint of heart, so be prepared to die—and not always with a "well, I deserved that" smile.

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1:54AM

QCF: Monster Hunter 3 Ultimate

ideo Games have, and forever will be, an outlet and conduit for human emotion. They represent an interactive experience that transports a user to another digital realm and demands a certain amount of attention, and the quality of said game is inherent from the return of investment players shell out in order to experience it; Monster Hunter 3 Ultimate is a fickle martinet in this regard.

Capcom has enhanced and redefined Monster Hunter Tri for the fledgling Nintendo console with Monster Hunter 3 Ultimate. And while it utilizes a much more competent hardware structure to its fullest potential this time around, Monster Hunter is still Monster Hunter. With the cult following notwithstanding, the appeal hasn’t seen the same sort of redox treatment, and the barrier of entry is as obnoxious as ever and isn’t exactly tolerable in this day and age anymore. Monster Hunter 3 Ultimate demands the tolerance from its players regardless with tedious direction in painstaking detail, and promises to reward the player for their efforts. But ultimately in the end, you’re left feeling shorted.

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1:30PM

QCF: You Have to Win The Game

f you grew up with gaming in the late 80s and early 90s, many descriptions come to mind: simple, colorful, entertaining, addictive, and frustrating. Though the last one sounds rather terrible, it wasn’t – especially after learning certain patters and hints in classic side-scrolling games, because who didn’t like finally becoming the champion after several failed attempts?

The above statements represent everything You Have to Win The Game stands for. J. Kyle Pittman set out to create the perfect throwback of every delightfully addictive yet frustrating game he experienced as a child. With subtle hints of gaming pleasures from everything between the Commodore 64 and the NES, it’s safe to say he succeeded.

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