Entries in This is Awful (2)

4:14PM

QCF: Trials of the Blood Dragon

ou know what made David Sandberg’s Kung Fury so endearing and enjoyable? It genuinely convinced you to feel good about romanticizing the nostalgia of the 80’s and the pop culture of that generation, making so easy for the audience to buy into the love letter that it was creating.

With a runtime of just 31 minutes, the direction of its presentation and callbacks within its theatrics exuded a sense of authenticity; it just knew when to slap you in the face with something neon and low-res, and when to subtly drop a synthesized interlude to the scene from the soundtrack…

Kung Fury is the finest example of how to glamorize the culture and style of that era, and the closest video game equivalent to that success would be FarCry 3: Blood Dragon—the design and tone of that game managed to hit upon those same principles, and successfully conveyed 80’s sentimentality as well as a result.

So I’m sad to say that I’m a little surprised, and gravely disappointed that Trials of The Blood Dragon didn’t follow suit, and almost delivers a reverse effect. It constantly vomits out nostalgic imagery and noise from the era it panders to without any specific rhyme or reason other than to be as obnoxious with its aesthetic as it possibly can.

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12:24PM

QCF: The Legend of Korra

hen it comes to licensed properties, it’s safe to say that video game adaptions have come a long way since the dark ages of the LJN published trash all those years ago.

I mean, there’s Telltale’s work on the Walking Dead and Game of Thrones, Warner Bros’ Shadows of Mordor and Batman Arkham Knight, and lest we not forget; Ubisoft’s swan dive to publish the unexpectedly amazing South Park: The Stick of Truth…I could go on. The point I’m making here is that license games are steadily scrubbing away the nasty stigma that’s plagued them for so long, and it’s really nice.

However, there’s are still the occasional exceptions to the recent trend, ones that falls victim to all those familiar offenses that irrevocably render their once promising future as a video game into nothing more than a hot bag of shit that even a purist fan of the property couldn’t love.

In a painful twist of fate though, the software in question that’s guilty of all these cardinal sins may also just be one of the most unexpected disappointments to have surfaced in 2014 to begin with. Renowned for their exemplary work within the Action genre, Platinum Games were handed the reins to Nickelodeon’s Legend of Korra; and in spite of all of the resources, talent, and enmities the famed Japanese team had at their disposal—the finished product they’ve released may easily just be the worst title the studio has ever developed.

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