Entries in Versus (5)

12:04AM

Bullet Heaven #230: Rival Megagun (PC)

Twinkle Star Sprites was a pretty fantastic game, but it stands almost completely alone. Rival Megagun looks to spice things up though! How does this TSS-alike stack up? 

Missed an episode?
Bullet Heaven 227: REDACTED
Bullet Heaven 228: Black Bird
Bullet Heaven 229: Game Tengoku Cruisin' Mix Special

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9:45PM

Bullet Heaven Episode 222 - Debris Infinity (Switch)

ullet Heaven Series X has commenced! Time to get thjings rolling with a Geometry Wars-style twin-sticker on the Nintendo Shmup! Debris Infinity is pretty straightforwards, but implements some great additional features. How does it stack up?

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10:21PM

QCF: Yatagarasu: Attack on Cataclysm

n the Indie Megabooth at PAX Prime 2012, we looked at Yatagarasu, an indie-produced fighting game with some pretty intense developer pedigree. Now, I'm not nearly the best VS. Fighter by local standards - hell, not even by household standards—but Yatagarasu, even in its early form at PAX Prime 2012, was balanced enough that I could take on and defeat all comers.

Yatagarasu has come a long way since then, and has been released to Steam by Nyu-Media as Yatagarasu: Attack on Cataclysm. As a pretty big fan of the King of Fighters series, of course I was jazzed to get into the action, given its ex-SNK/KoF staff and similar character sprite work. But how has it held up?

Not especially well, I'm afraid to report. But more on that in a moment. There's still lots to like about Yatagarasu: Attack on Cataclysm, as we'll see. Primarily, your typical, standard modes apply here; Arcade, Story Arcade, Versus, Network Versus, Training and a bevy of options from online to local, control to difficulty, replays, ranks and everything in between. The level of customizability in Yatagarasu :AoC is pretty impressive, and allows players to really fine-tune their experience with a bit of technical know-how.

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10:12PM

PPR Presents Versus-PS4 VS Xbox One: Andrew Against James

elcome to the latest feature to hit Press pause Radio: Versus! Considering that the name is fairly self-explanatory, we’ll go ahead and illustrate the deets just to clarify. This feature is all about our fellow PPR casters and writers getting into heated clashes of wits as they settle their differences through detailed arguments and organize them against one another for you guys to decide. Here’s the first bout guys, so enjoy!

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9:59AM

QCF: Fighting Vipers (PSN)

irtua Fighter, at the time of its release was an innovative, incredibly fresh experience that set a new standard by which fighting games in the future had to measure up to. At the time, no one did it better than Sega AM2, and a year after the release of Virtua Fighter 2 came Fighting Vipers, a brand new franchise in the same vein as Virtua Fighter – complete with the same level of depth and absurdly huge move sets - but with brand new characters and an new dynamic: Body armor.

Fighting Vipers also released on the Sega Saturn alongside its Virtua cousins, and is now available in HD on the XBLA and PSN marketplaces.

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