Entries in Epic Games (3)

1:53AM

PPR 149

here’s one thing to lose a job (it still sucks, there’s no denying that) but it’s a whole other level of despair when you lose a dream job—something you’re proud to call a career. In the year 2023 alone, there has been a reported 6,000 layoffs in the Games Industry since October of this year, and that’s not even accounting for some of the new figures that were announced the last two weeks either.

Mind you, this is also happening in a year where profits are supposedly reaching record-breaking highs, but what kind of success can that really account for when it’s done at the expense of disposed talent—this shit straight sucks.

So join Andrew and George as they discuss the harsh reality of the industry and the growing instability for job security across multiples professions in the industry, and what measures, steps, and activism we can accomplish from both the outside, and the inside of the industry (take a shot every time we say “unionize” it’ll be a hoot!)

Prior to that, we also talk about some of the games we’ve been playing like Bluey: The Video Game, Robocop, Void Stranger, and more—lots to unpack before we head into the Holiday! Enjoy the episode everyone.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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9:02PM

PPR 135

’all remember that scene from Grosse Pointe Blank where the Convenience store Clerk plays an Arcade port of Doom II throughout the film despite the fact that there is no such thing as a Doom II Arcade—isn’t it weird just how bad Hollywood is with Video games?

Like forget Video Game Adaptions for a second, when was the last time you saw an accurate depiction of a Video Game in a TV Show or Movie where it didn’t have the wrong controller or music used, or the character playing it swaying back and forth like a palm tree smacked with a dab of Ecstasy? It’s pretty hard right—why is that? The medium of Video Games is over forty years old and yet contemporary media still seems to have a flimsy grasp on even the most basic of elements to one of the most popular forms of entertainment, and we here to discuss why that is, and whether or not this shit has gotten any better in current media.

Before we has all that out though, we also get into our impressions of the latest PlayStation State of Play Direct, and our thoughts on the conclusion of Epic’s Legal Suit against Apple. Get ready to lounge with George, Ed, Andrew, and Sean as they get into the weird history of Video Game representation in TV Programs and Film in Episode 135 of Press Pause Radio! Also, before any of you get on your high horse to tell us we’re being a bunch of “Gatekeepy-Nerds” to record on such a topic, ask yourself one question: When’s the last time you saw a character read a book upside down in a TV Programs and Film without it being some intentional plot point?

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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7:44PM

QCF: Infintity Blade III

This Review was Freelanced by Rob Rich; you can find his other work here

here are always a few games that become synonymous with their platforms. Not just because they’re exclusives, not because there are plenty of “this console only” titles out there, but because they exceptional exclusives. Infinity Blade is one such game, and it’s one of the biggest (if not the biggest) names in iOS gaming. The first was a tale of revenge against a seemingly immortal tyrant told over the course of centuries, and it blew minds thanks to its use of the Unreal Engine to create some truly amazing visuals--on a phone, no less.

The second continued the story of Siris and his crusade against the Deathless, and dressed the visuals up a bit, but the big change was a more impressive scope and variation to the enemies and environments. Infinity Blade III is the wayward hero’s final stop as he attempts to make up for his past and put an end to the reign of the Deathless for good.

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