Entries in Indie Games (219)

1:17PM

PPR 153

ife has been pretty hectic for all of us, and even when we have in some time to play some games in between the bustle and hustle of day-to-day life, it’s been a little harder to find time in the day to talk about what we’ve been playing amongst ourselves…

So for that, we’re really sorry about the delay with this week’s episode, but hey, we’re pretty excited to say it was a real doozy to chat it up for the show because we brought a good friend to record with us!

This week’s episode of Press Pause Radio, we asked Game journo luminary and current editor-in-chief of Electronic Gaming Monthly, Mollie L. Patterson to join the cast of Ed, George, and Sean for another edition of What’s-in-Your-Console and a bit of news impressions on the side!

In Episode 153 of Press Pause Radio, the gang discusses Nintendo Alarmo, Taito Arcade Kits, PlayStation 5 Pro, Eliminate Down, Elsie, Metaphor: ReFantazio, UFO 50, Rugrats: Adventures in Gameland, Tutankham, El Viento, Legend of Zelda: Echoes of Wisdom, Magic: The Gathering, Actraiser, UN Squadron, Super Mario Bros. Wonder, the state of the United States Healthcare system, and a whole lot more!

So mail in your ballots, gear up for winter flood of holiday releases, and get ready to jot down your game-of-the-year candidates because the Golden Zonkies are coming up super soon!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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12:12PM

PPR 152

s real as Bobby Braddock’s melodic soliloquy "Time Marches On" gets, we are now on the other side of another digital sunset as Microsoft closes down the Xbox 360 Marketplace. The term "sunset" may not be the right choice here, though with all of Microsoft’s confusing cross-pollination between the last couple of Xbox generations, this “sunset” comes off more like a hasty “sweep under the rug” where front-end accessibility to the iconic storefront can still be accessed through weird exploits that are reminiscent of a secret-menu at your local drive-thru.

The latest episode of Press Pause Radio is a full round-table of PPR pundits as George, Andrew, Ed, and Sean pour their hearts out on a post-mortem look at the Xbox 360 Marketplace and the ups and downs of what the service did in its prime and the legacy it holds into this weird twilight-esque second life on the Xbox One/Series era of Xbox Live. We also wax nostalgic on all the choice cuts the store had to offer, whether it was a delisted Konami Arcade port, a SEGA gem, or the HD re-release of the only decent thing that Doug TenNapel has ever done with his miserable existence—we get heavy into the gems that players could only find on the Xbox 360 Marketplace, and explore how these games helped shape Xbox into the household name that it is today.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:30AM

QCF: Bomb Rush Cyberfunk

 find it pretty funny that I’m writing this review mere weeks after the Dreamcast’s 24th Anniversary; I mean, not just that in that granular humor from a well-timed coincidence sort of way, but in that I’m still seeing one of my favorite consoles live on through a legacy that dwarfs its flash-in-the-pan lifespan. Even though it was released two years into the 128-Bit Machine’s reign, Jet Grind Radio left quite the impact in 2000, as it quickly became a must-have exclusive for the platform and yet another reason to attract anyone over to SEGA hardware instead of Nintendo’s or Sony’s offering.

After an underwhelming sequel and years of Fan-service cameos, SEGA’s frenetic Graffiti-racer has mostly lived on as a garnish for the repeated servings of nostalgia surrounding the Japanese brands’ peak years. Given that the property has undoubtedly had more of an impact than SEGA had accounted for, it was only inevitable that one studio would set out to tag the spot Jet Grind Radio had left untouched for twenty years.

Netherlands studio, Team Reptile, answered the call, & endeavored to produce a spiritual successor to the Dreamcast Cult favorite with Bomb Rush Cyber Funk, an improved open-world take over the middling attempt we saw out of Jet Set Radio Future, with a freestyle approach to progression. The end result isn’t just a fresh approach to a familiar classic but a practical reinvention that improves upon its source material in nearly every single way.

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1:24AM

QCF: WrestleQuest

sn't it weird how, like Video Games, Pro-Wrestling has had its ups and downs within the Pop Culture Zeitgeist? It's just one of those deals where varying degrees of social stigmas through different generations had just held it back from reaching actual relevance within the mainstream consciousness like it's arguably achieved in today's entertainment climate, and that's because it's so much more than just a "sport" to enjoy. Imagine, for example, a Quarterback running a standard play in a Football game, and the moment they shouted "Hike," they suddenly ran backward toward their own endzone, spiked the ball down to the turf, and then viciously ripped their jersey off only to reveal the other team's jersey underneath it—this is the kind of energy you can expect out of Professional Wrestling. There's no other athletic competition out there like it.

It's a spectacle that's translated very well into the Video Game format, so much so that Wrestling Games are their own little subgenre to play from. Still, it's nearly always a case where developers adapt the rules and conventions of Pro Wrestling into a video game instead of it being the other way around.

Developer Mega Cat Studios pondered that challenge with a JRPG-inspired Turn-based Adventure named WrestleQuest, a colorful fantasy take on the world of Toys and their dreams to make it big in the squared circle. At the core of the concept, any premise can be made into a 16 Bit styled RPG if you have the right systems in place, but WrestleQuest doesn't settle for that and instead delivers one of the finest examples of Ludonarrative Consistency that I have ever experienced. I'm not kidding when I say it's easily one of the best Pro Wrestling games ever released in generations. 

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2:02AM

QCF: Nescape

hen most think of the NES, they'll likely imagine platformers, side-scrollers and turn-based RPGs. Nintendo's premier console did, after all, introduce us to the very roots of these genres as we know them today while also restoring our faith in video games as a whole after the 1980s game crash.

Some titles, however, were more experimental than others – more specifically, those of the point-and-click genre. Two that immediately come to mine are the console ports of King's Quest V and Shadowgate, in addition to Manic Mansion from Lucasfilm Games.

One could consider NEScape! a faithful ode to any of these titles now available in the Nintendo Switch and Xbox Live libraries, albeit with a much more docile feel. In short, it truly is an "escape room" for the NES.

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11:12PM

Parallax Pilgrimage: The Timeless Charm of 2.5D Action Video Games

sn’t it just wild what a simple addition or twist can do for a recognized formula? Just look at what tossing in a splash of Lime or Vanilla to a can of Pepsi does for the drink—the same cola base is there, only now it offers a whole new perspective to its taste, and they did this all without completely reinventing the wheel either. It took Pepsi forty years to come up with the idea, while the brilliant minds of the Video Game industry came up with their “Pepsi Lime” moment in thirty-seven with the 2.5D Platformer.

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10:00AM

QCF: Phantom Breaker: Omnia

ack in the day I used to attend several conventions a year, where all forms of gaming, anime and related avenues of fandom would occupy a weekend inside the meeting rooms of an unsuspecting hotel. In those game rooms of my past, I recall seeing Phantom Breaker tournaments and casual play amongst the other 2D fighters. Now over a decade later, Rocket Panda Games has teamed up with MAGES to release an updated and streamlined version of the title for the first time in the West. Does Phantom Breaker: Omnia earn a place in today’s crowded field of fighting games? I think to certain groups of players it very well may have a spot.

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11:45PM

QCF: Firegirl: Hack 'N Splash Rescue


ith a city on fire in the background, a young firefighter desperately tries to save anyone that may be still inside the collapsing building. With little breath left in her body and even less water to fight the blaze, she continues to push forward in desperate hopes of making a difference. All this, on her very first night with the fire department. Okay, maybe it’s not that serious, but it sets the stage for an epic experience. In Firegirl: Hack 'N Splash Rescue the noir themes and roguelite gameplay elements blend very well in an experience that is difficult to master but equally hard to put down.

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