Entries in Capcom (29)

9:29PM

QCF: Dragon's Dogma II

he ever-growing presence of video games in pop culture meant that it was only inevitable for it to be a hacky trope in television melodramas and sitcoms. And dammit all if the interpretation of gaming on the silver screen isn’t just some of the cringiest shit any time they’re presented, or in some bizarre instances, how people play them (Tony Soprano playing Mario Kart 64 with one-hand lives rent-free in my head.) Why the random contrast though you ask? Well, one of the more frequent genres used for the trope is the fantasy RPG, often for an MMO sort of deal that’s supposed to espouse some sort of moral about teamwork or the dangers of game addiction. It’s common to see the settings for these fictional games that’s used for the TV show plots have some of the most superficial presentations or gameplay mechanics ever seen in games, and I won’t make any bones about it—Dragon’s Dogma II from Capcom looks and plays like one of the most egregious parodies of this concept…

I mean, the notion isn’t entirely a negative thing—there are instances of moment-to-moment gameplay in which Dragon’s Dogma II delivers this sort of absurdity that you’d either hear from another kid spouting off tall tales on the playground from your youth or see in a TGIF sitcom with the most slapdash workshop of combat mechanics. The naked truth of Dragon’s Dogma II being an unabashed remake trying to disguise itself as a full-fledged sequel aside, the potential chaos that you can derive from the surprisingly deep combat and vocation system is where the game really shines, even if it is a glorified “do-over.”

It’s just too bad the game has no real-world or personality to compliment the kind of excitement the action offers. Aside from a few novel twists on the tired medieval setup, Dragon’s Dogma II delivers fewer peaks than valleys, made all the more worse by the world-building in between. Just because Skyrim isn’t crowding it’s release window, doesn’t mean there haven’t been several other titles in recent memory like Final Fantasy XVI or Elden Ring that have done the premise significantly better.

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12:08PM

PPR 151

t’s raining diss tracks y’all, and ain’t nobody safe from the rhyming raids of character assault up in this BEE-yotch that we call LYFE…

Alright, that’s enough cringe—with all of the harrowing news we’ve seen out of 2024, we’ve decided to try our hand at some levity with a brainstorm-fueled feature topic that we think can bring out the sort of trademark fun the video games are iconic for. In the same vein of fantasy booking your favorite sport, we’ve decided to come together and choose one intellectual property to revive for a modern-day release from twelve different companies who have either dabbled in publishing or development for that property and make a case for why that given franchise is worthy of a new game over any other dormant franchises that have also been left in the gaming past.

It’s the type of “think-tank” discussion that we haven’t had on the show in some time! Join Andrew, George, and special guest, Joie of Super RPG Friends and Cerulean Skies as we wax nostalgia in the future tense as we plead the importance of a ninth-generation rally for dozens of cult-classic properties for y’all in episode 151 of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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2:56AM

QCF: Ghosts 'n Goblins Resurrection

sn’t it mind-blowing how big and expansive games can be today? Just think about all the releases that have hit the market in the last ten five years that expand beyond 40 gameplay hours or more on average for completion. The real test of modern gaming has now drifted more into finding the time to play the title than the inherent challenge of the game itself—but that wasn’t the case thirty years ago.

In order to stand tall against the even most grizzled players, Video Games extended their mileage on the market by commanding difficulty curves that could immobilize even the most dedicated weekend rental. One series, in particular, made a name for itself when it came to hard-as-nails action, the masochistically macabre hop ‘n bop that is Capcom’s Ghosts ‘n Goblins franchise.

With some niche efforts by teams like From Software and other indie game studios to keep that old-school adrenaline of difficult gameplay alive notwithstanding, it’s a little bizarre to see a new mainline entry to the Ghosts ‘n Goblins in the year 2021. Thankfully, Ghosts ‘n Goblins Resurrection is a fleshed-out package that strives for a balance that’s accessible enough for anyone looking to celebrate its legacy, yet just as desirable in getting the most out of the crushing experience it has to offer.

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5:21AM

QCF: Monster Hunter: World

This review was freelanced by Jon McAnally. You can find more reviews and articles written by him over at https://dontfeedthegamers.com/author/jonmcanally/Follow me on the Twitterverse @McAnallyJon

apcom's Monster Hunter franchise has been around for a couple decades now, dating back to the PlayStation 2 days. The series has more popularity in Japan, but there has always been a fan base here in the States. The latest entry into the series, Monster Hunter: World has caught the attention of seasoned veterans as well as curious newcomers. Since its announcement, the title has delivered some spectacular trailers boasting countless hours of intense, high-action hunts, all in a semi-open world setting. So, does the latest title in the series live up to the hype—In short, yes.

Those not familiar with the franchise need only know that the title explains the general premise of the games. Hunt monsters. Not only do you get to hunt and slay these titanic beasts, but you also get to carve them up to use their hides, claws, and bones to craft weapons and armor. In essence, if you're looking to craft some fire-resistant armor, take down some fire-breathing wyverns, skin them, and you'll have yourself some flame retardant armor in no time.

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3:03AM

QCF: Marvel Vs Capcom Infinite

hange is ever constant in anything and everything we do, and that sentiment couldn’t be more apparent than the latest installment to Capcom’s Versus series, Marvel Versus Capcom Infinite.

While the previous entry was able to exercise a surprising amount of creative control within the aftermath of Disney’s startling acquisition of Marvel, the landscape is now far more different than it was six years ago, and the Comic Publisher’s ongoing licensing struggles have made their way into the development of the sequel.

To top that off, the recent resurgence of the fighting game craze in the mainstream from games like Killer Instinct Season 3, Injustice 2, and Pokken Tournament DX have raised the bar for on what the fans of the genre anticipate out of new releases, especially when it comes to the pedigree expected out of something like the Capcom Versus Series.

With the odds seemingly stacked against development, the direction of Infinite shifted, seemingly geared more towards accessibility, and a new narrative-heavy approach that emphasized all the zany fan-service that Capcom could squeeze out of the crossover.

The end result makes for a competent entry that manages to introduce a few compelling new concepts, but ultimately plays it way too safe with everything else, delivering an experience that leaves a lot more to be desired.

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1:06AM

Bullet Heaven, Episode 166 - Dariusburst CS Capcom DLC

Can you believe it?? Dariusburst EVEN MORE DLC! In wave five, we take a look at three new ships and new stages based on - get this - Capcom shooters! We totally called this! How does it stack up?

 

Dariusburst CS | Taito DLC | Sega DLCCAVE DLC8ing DLC  

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7:44PM

Evo 2016: Capcom Street Fighter V Panel

reetings everyone from the Evo World Championships in Las Vegas, Nevada. After a full day of traveling and settling into our hotel the day begins for PPR on Friday at 10:00am during the Capcom panel to discuss all the new content coming to Street Fighter V. To be honest though, it seems like not much was announced at an event that seems to be centrally focused around Street Fighter.

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6:43PM

QCF: Street Fighter V

hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans—and even then, it didn’t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it’s content.

Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.

Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that’s trapped within a lazy framework that does very little to drive the engagement factor of that core—something that feels oddly unfinished, and rushed.

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