2:19PM
Press Pause Radio Top 5 Megaman weapons!

Been a While since I've found the time to post one of these up yeah? So GeorgieboysAXE here & My Top 5 List for Press Pause Radio episode #19 was the Top 5 Megaman Weapons that you can aquire through out the last 10 titles (from the Classic series & no spin-offs) so with out further wait let's start off the list, but wait, before we do that. Press Pause Radio now has a Top 5 section within our forums to where you can add your own thoughts to it & post up your list & choices so go register if you haven't already or go log in if you have & post post post at www.presspauseradio.com
5) Black Hole Bomb

A power unlike any other acquired from Galaxy Man in Megaman 9, the Black Hole Bomb allows you the ability to take out nearly all enemies mid-sized & below in one fowl swoop! along with the Flame Dragon's weakness, this power if used right will make life much much easier in Megaman 9. in areas where there constant respawns of enemies, (the Pipe cleaner floaters mostly) busting out a Black Hole Bomb in the the right spot will allow for all of them to be destroyed giving you the opportunity for them to drop supplies such as Health & Weapon Energy to keep the Black Hole Bombing on as well as micro managing grabs to share amongst the other powers that have used, with the helpful ability of aiming the weapon & having some distance giving you the edge of attacking fiercely from a safe distance, you'll use this power a lot.
4) Gemini Laser

Gemini laser acquired from the Odd mirror imaging robot master Gemini Man from Megaman 3 gives you a sense of strategy from using it in the right environment & method yet again being as the Gemini Laser gives you two main tactical advantages of being able to to take out multiple enemies as it is not absorbed into the direct hit one enemy (granted again as long as the enemy is mid-sized & below) & the laser recoils against walls at angles giving it the opportunity of allowing you to take out enemies above you before they even notice your presence as well as also allowing for some lucky outcomes if you even just decide to fuck around with it for a bit, definitely a common used ability within Megaman 3.
3) Skull Barrier

So long since the debut of Leaf Shield from Woodman in Megaman 2, we;ve had variations of shield powers with Megaman & I have a strange affinity for these powers as I find myself using them a lot during platforming segments but other then Jewel Satellite from Megaman 9, I always found myself using this shield weapon out of all of the ones I have experience sticking with the megaman series, this being as with most all shield they either have a time frame of how long they are active or they will they can be shot forward by megaman if the fire button is pressed again however with the Skull Barrier, this shield will remain active until you shoot it forward with the fire button & instead of the time frame it'll slowly drain your weapon energy until there is no points left to drain which can give you a huge advantage during platform segments where there are enemies that will rise up from the bottomless pit to attack at you or enemies above dropping off projectiles & what have you to fuck your life. Skull Barrier gets the win from Megaman 4.
2) Strike Ball

I know what most of you are thinking being as I have in way just pulled a "Game Informer" with inducting a power into best all-time list of all time with a power from the newest entry of the Megaman series Megaman 10 & it's less than a year old. The Strike Ball being acquired from Strike Man in Megaman 10 again has stuck out for me as opposed to the other weapons within the game. the same feeling I incite from Gemini Man, the Strike Ball gives a tactical advantage within traversing through Megaman stages that you didn't have before, even though the Strike Ball can't go through multiple enemies like the Gemini Laser can, it does have the ability to be arced upwards or downwards before firing therefore giving much more control over the shot & not needing to be so dependent on you environment to arc the shot, therefore you can do some damage with a few shots & go cause Bouncy mayhem!
1) Metal Blade

Ok So in a way I'm sure this was seen a mile away but can you blame me? with Metal Blade you have a powerful, rapid fire weapon that can rapidly fired akin to the mega buster & aimed multi-directionally? also with a near infinite amount of use being as Metal Blade can go on for days it's no wonder Capcom Nerfed it when re releasing Megaman 2 as part of the Megaman Anniversary collection, the sheer power this weapon gives you should give you this feeling of empowerment knowing that you truly have something to mow down enemies with at incredible speed & power. This Weapon is so bad ass that the Robot Master it comes from from being Metal Man from Megaman 2 is even weak to....his own fucking power, meaning that it's too powerful really to be in anyone's hands...that's deep
So there's My Top 5, & again you can post thoughts or feed back, replies & whatever the hell else might have you at any of our pages online as well as the new section for Top 5 on our Forums only found at www.presspauseradio.com & also keep in touch as Press Pause Radio will have Voice Mail soon where you can leave a message on the Show & we'll play it on there! stay tuned ya lovable listeners you!
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