PPR 135
’all remember that scene from Grosse Pointe Blank where the Convenience store Clerk plays an Arcade port of Doom II throughout the film despite the fact that there is no such thing as a Doom II Arcade—isn’t it weird just how bad Hollywood is with Video games?
Like forget Video Game Adaptions for a second, when was the last time you saw an accurate depiction of a Video Game in a TV Show or Movie where it didn’t have the wrong controller or music used, or the character playing it swaying back and forth like a palm tree smacked with a dab of Ecstasy? It’s pretty hard right—why is that? The medium of Video Games is over forty years old and yet contemporary media still seems to have a flimsy grasp on even the most basic of elements to one of the most popular forms of entertainment, and we here to discuss why that is, and whether or not this shit has gotten any better in current media.
Before we has all that out though, we also get into our impressions of the latest PlayStation State of Play Direct, and our thoughts on the conclusion of Epic’s Legal Suit against Apple. Get ready to lounge with George, Ed, Andrew, and Sean as they get into the weird history of Video Game representation in TV Programs and Film in Episode 135 of Press Pause Radio! Also, before any of you get on your high horse to tell us we’re being a bunch of “Gatekeepy-Nerds” to record on such a topic, ask yourself one question: When’s the last time you saw a character read a book upside down in a TV Programs and Film without it being some intentional plot point?
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Show Notes