QCF: Brandish: The Dark Revenant
ou may or may not know it, but one single name always gets my gaming emotions set to fever pitch. No, it's not Cave, Natch, nor is it Qute or 5BP. or anything else you might be thinking. No, fine sirs and madams, the name in question is, in fact, Falcom. I've been a humongous fan of the Ys series in specific for a very long time, and when Falcom flashed up on my PSP Go's screen for Brandish: The Dark Revenant followed by what looked and sounded like a lost Ys intro, I was understandably psyched.
Brandish: The Dark Revenant is a re-imagining of the 16-bit classic dungeon RPG originally released to a number of computers and consoles, such as the PC Engine, NEC PC-9801, FM Towns, DOS and, most notably, to the Super NES in 1995. It was also published and co-developed, at the time, by Koei. Even in the 16-bit era, Brandish separated itself from the huge influx of RPGs with its unique control and gameplay system. Basically, the game plays much like a first-person dungeon crawler like Wizardry or Arcana with many, many floors, secret rooms and even shops in unexpected places.