or all the times you heard the arguments on the school playground of who did it better, there was always that weird kid who managed to sneak an underdog into the conversation. Pepsi versus Coke-Cola had RC Cola, DC Comics versus Marvel Comics had Image, and The Super NES versus the Sega Genesis had the unassuming TurboGrafx-16; an upstart machine with a unique design and library that was unlike anything else available on the market in the early nineties.
Nowadays the console has earned a cult following that’s elevated the resale value of the hardware and games into the upper hundreds, but in doing so, the platform had deterred any interest from the casual retro gaming spectator market that has ballooned over the past decade. Nevertheless, thanks to the growing popularity of miniaturized versions past gaming platforms running on modern emulation technology, the trend has motivated Konami to join the tiny ranks with the release of the TurboGrafx-16 Mini.
Developed in part by the luminary studio of Japanese retro gaming, M2, The Pachinko giant has commissioned the production of three different models for the line that are respectively based on the console’s regional runs; the PC Engine Mini, PC Engine CORE Mini, and the TurboGrafx-16 Mini. This review will focus solely on the TurboGrafx-16 Mini, as to center the assessment on the experience it promises within the context of the 16-bit generation from an American perspective—specifically in terms how made the system a brand in the west, along with the choice of imports included to cater to the sensibilities of the western market, and more.
With that being said, the TurboGrafx-16 Mini hits the road impressively hard to catch up with likes of the SNES Classic and Sega Genesis Mini, but fumbles the landing from a slew of shortcomings that ultimately keep it from reaching beyond the same crowd that’s been cheering it on the machine from the start.
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