QCF: City of Brass
This review was freelanced by Jon McAnally. You can find more reviews and articles written by hiim over at https://dontfeedthegamers.com/author/jonmcanally/Follow me on the Twitterverse @McAnallyJon
pon first hearing of Uppercut Games’ first-person title, City of Brass, I was intrigued as to what Bioshock veterans could bring to the roguelite genre. Add that to the part of me that is desperately awaiting a new Prince of Persia title, and you can understand why I was pretty excited. After getting my hands on it, I wasn’t disappointed; at least, not completely.
City of Brass heavily pulls from the Arabian Nights stylizations. It’s very apparent even in the title’s logo that this game is set in the dark ages of the Middle East, and brings all the mystical Persian Empire-esque wonder with it. Desert sands, scimitars, magic genies, and booby-trapped treasures litter the title in the best ways possible.