QCF: Broken Age Act 1
oing on adventures was something my siblings and I always did when we were children. Exploring paths in the wooded area in our backyard, creating imaginary monsters to battle under incredible odds. However in the process of growing up, those adventures seemed less real and were replaced with responsibilities and an absence of our galaxy-saving endeavors. Adventure is a key component in Broken Age, the runaway Kickstarter success created by some of the most influential minds in the adventure game genre. Does Double Fine live up to the expectations and pedigree of their past games, or is this adventure something we all have grown out of?
To answer that question, first we should look at how this game came into being. Double Fine wanted to develop and publish an adventure game that was reminiscent of their classics titles such as Day of the Tentacle and Grim Fandango. However with current trends and lack of interest from most publishers, Tim Schaffer and company wanted to instead have direct support from their dedicated fans and the gaming community. A Kickstarter campaign asking for $400,000 to fund the project concluded with over $3.3 million dollars contributed, raising over $1 million dollars in the first day alone. Double Fine was going back to a genre that have made companies like Telltale a household name. Thankfully with Act 1 of Broken Age, the company was able to create a great experience and a return to form for fans new and old.