QCF: Beyond: Two Souls
This review was freelanced by Kevin Lipscomb, co-host and editor of Critical Fail.
laying a Quantic Dream game is not your normal experience as seen in most games today. It's very interactive and your choices affect how the game will progress. Indigo Prophecy was one of the first games able to make you feel like you were the character, making decisions as the player would in that situation. Granted, the story was great until it dropped off at the end but that is how I learned of David Cage's writing and ability to craft a story. Same would go for Heavy Rain, a game with stunning graphics and a solid story, at the beginning at least. Heavy Rain was plagued with plot holes that were never answered, most would speculate due to lack of DLC they had to scrap after Sony wanted Move support as a priority. I still enjoyed both Indigo Prophecy and Heavy Rain despite the issues they had. So when I heard that Quantic Dream was coming out with a new game called Beyond: Two Souls, I was excited but also nervous of its outcome.