Entries in PAX East 2011 (6)

4:42AM

Quarter Circle Forward PAX East 2011 Edition: Swarm

There is a certain charm behind the age old phrase of "no pain, no gain". Enter the epidemic that is Swarm. A score chaser down to its very core, Swarm doesn't pull any punches it what can simply be compared to a Modern day Pac-man like experience with some Chinese water torture thrown in for good measure. 
 
11:50PM

Press Pause Radio at PAX East: The Epilogue 

So here we are, a week after our first trip to PAX East and fortunately none of us have any major illnesses or injuries! (That we are aware of, at least.) The entire group from PAX reunite to discuss their hits and misses from the show floor and beyond. We were able to meet close friends and listeners of the show, and hopefully this will be the first of many public appearances we will do. This show will be more personal and the last episode before we go back to our normal format. So enjoy our trip down memory lane, and don't forget to rate and review us on iTunes and Zune.

PPR Post PAX

1:10AM

Cracking The Case with L.A. Noire

In a convention center filled with almost 70,000 vocal video game enthusiasts, the small group inside of the Rockstar viewing room sat in hushed silence. In just the first few minutes of our presentation of L.A. Noire at PAX East 2011, we were exposed to the corpse of a young woman who had been beaten to death. The recently deceased is nude and is covered in blood, her personal items left in disarray nearby. For Cole Phelps, his first case as a detective seemed to be a horrific one.

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4:33AM

Indie Friday

On Friday, March 11th, Press Pause Radio set out on a mission to expose independently developed games that deserved exposure beyond any conceived expectation one would have with a quote unquote "Indie game" by today's standards. These are the results of our humble expeditions, prepare yourselves as we work to wow the fuck out of you.

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4:24AM

Hands on: Nintendo 3DS

Weeks ago, we analyzed some of the launch titles and preparations in store for the Nintendo 3DS. Since then we've had the privilege of getting some hands on experience with the gadget, exploring much of what Nintendo has to offer during its initial launch. Our options seemed easily debatable at first, with two titles being recreations and the other usually catering to a specific market outside of the "core" gamer audience.

So how do these releases stack up after some time with the console? Apart from the three flagship launch titles, we'll also take a look at some of the other feature programs included with the 3DS, along with a revisited Nintendo classic coming later.

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2:26PM

Five Reasons Guild Wars 2 Should Be On Your Radar

 

Yesterday, Mr. Handshoe and I had the opportunity to see some Guild Wars 2 gameplay and speak with the guys from ArenaNet. We were able to see the beginning cinematic and starting area for a Norn Guardian and an upper level area with a Human Thief. Needless to say, we were extremely impressed with the innovations shown in the demo. So here are the five most impressive aspects of the game so far and why you should be paying attention.

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