Entries in Post-Mortem (1)

2:34PM

GDC 2013: Mark of the Ninja Creators Discuss Design Challenges

ometimes, within the process of putting everything together, video game developers battle against waves of insanity. However, some developers and publishers have ways of maintaining product quality without sacrificing everything else in the process.

Jeff Agala and Jamie Cheng, two chief developers behind Klei Entertainment’s Mark of the Ninja, both outlined some of their strategies for fellow independent game developers at their first GDC panel on Monday. The panel, which revolved around “Making Mark of the Ninja, and how we did it without totally losing our minds,” described general tips and tricks for keeping game makers on task while also creating quality products at the same time.

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