Entries in Steam (75)

12:43AM

Bullet Heaven #236 - Rym 9000 (PS4)

EPILEPSY AND PHOTOSENSITIVITY WARNING IS IN FULL PLAY. 
Ear Bleeding? Eye Melting? Is this really what we need in a shmup? Without a doubt, it definitely earns its Epilepsy warning. Rym 9000 makes its case for use of extreme audiovisual means. But how does it stack up?   
In the credits: 
Missed an episode?   

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12:34AM

Bullet Heaven #234 - Devil Engine (Switch)

There has to be something to those rare games that literally everyone wants us to weigh in on But what is it about Devil Engine? Well, we think we have the answer to why this standard, traditional horizontal shooting game with a touch of Thunder Force DNA is such a hot contact on everyone's radar. But how does it stack up? 

Missed an episode?
Bullet Heaven 232: Horizon Shift '81
Bullet Heaven 233: Star Fox
Bullet Heaven 233.5: Star Fox Secrets!

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11:52PM

Bullet Heaven #226 - Zero Ranger (PC)

There are a lot of great vertical shooters out there, but none do quite what Zero Ranger (formerly known as Final Boss) does. Even though there isn't anything especially noteworthy about its individual parts, it really all comes together to make an experience that's unlike any other shooter we've played yet. But how does it stack up? 

Missed an episode?
Bullet Heaven 223: Shikhondo Soul Eater
Bullet Heaven 224: Battle City
Bullet Heaven 225: Velocity 2X

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12:44PM

QCF: We Happy Few

fter multiple showcases at conventions, and a buzzworthy trailer debut during Microsoft’s keynote at E3 that was soon followed by a number of delays, We Happy Few has finally out on store shelves. Not only did the latest first-person narrative adventure from Compulsion Games have some lofty expectations to live up to, but it also had to stand out within a year that had so many high-pedigree releases like God of War, Red Dead Redemption 2, Shadow of the Tomb Raider, and so many more.

Regardless of the imposing odds that lay before it though, We Happy Few, unfortunately, falls under the weight of its own ambitions, and quickly devolves into one of the worst releases seen in 2018.

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11:20PM

QCF: Battle Princess Madelyn (PC)

et’s begin with the obvious point right out of the gate, this game looks like Ghosts ‘n Goblins. Actually no, that’s wrong. I know I will get corrected by retro gamers far more knowledgeable of the genre so I already did an internet search and discovered that its aesthetic is more like Super Ghouls ‘n Ghosts. I never played those games, mostly because of the reputation the titles have earned as some of the most difficult games ever made. Fortunately, Battle Princess Madelyn allows fans both old and new to experience action platforming with superior gameplay and a challenging Arcade mode. Sadly, these attempts are muddled and obscured with a literal lack of direction, and a vague Story mode that seems like more of an afterthought than a priority.

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12:39PM

Bullet Heaven, Episode 212 - Ikaruga Full Compare & Switch Review

In episode 59 of Bullet Heaven, we took a look at the XBLA version of Ikaruga on the Xbox 360. We really love Ikaruga, and with the recvent Switch version, we though it'd be neat to compare every home version of "Project RS2" to the most recent iteration of this amazing classic. How does it stack up?

 

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12:59AM

Bullet Heaven Episode 183 - Senko no Ronde 2

he premier 'Ballet' Shooter is back! The Senko no Ronde series returns with a new installment on PS4 and PC, thanks once again to Degica Games! But what's this? Isn't Senko no Ronde 2 just Senko no Ronde DUO with a fresh coat of paint? Only one way to find out... Let's take a closer look!!

Get Senko no Ronde 2 on PSN or STEAM!!

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1:19PM

Bullet Heaven, Episode #176 - Castle of Shikigami (PC)

e took a look at Castle of Shikigami 2 on the PS2 all the way back in episode 2 of Bullet heaven ages and ages ago. Turns out, its predecessor, Castle of Shikigami was, in fact also released - as Mobile Light Force 2, stripped of story complete with a bizarre, unrelated cover. Degica Games is back with a restored, localized version of this classic game... but how does it hold up in the transition to Steam?

 

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