QCF: Broken Lines (Steam)
hen deciding to review Broken Lines I was unsure why I was so interested in playing it. I am not good at all at strategy games of any kind, and I have very little interest in war themed entertainment. Then I realized what it was that drew me to the Steam digital game released by Super! Publishing. I thought back to other games that tackled turned based strategy in an alternate timeline of war in the twentieth century, and I was eager to see how the developer PortaPlay would approach this hybrid of RPG and tactics. I was happy to find out that Broken Lines takes influence from strategy games from the current generation and the recent development of mental state mechanics of newer independent role-playing games to create a solid entry into the genre. A story that sometimes misfires and AI that can frustrate does not take too much away from a challenging and satisfying experience.