Entries in Ubisoft Monstreal (2)

6:43PM

QCF: Child of Light

he philosophy to telling a good fairy tale carries a specific ingredient for success that will always remain consistent to the process, no matter what the subject matter may be; imagination—just how much mileage does it stretch out of the minds of all who give the fable the time of day. The humble beginnings of a fairytale can make all the difference between merely entertaining you, to completely transporting you to completely different world entirely, and even when it’s all done, you’ll never exactly be the same ever again.

Ubisoft hit this nail square on with Child of Light, and it took everything within me to rip myself away from one of the most enchanting worlds I’ve been to in the last ten years, and I do this just so that I can share with you all, how incredible this unassumingly brilliant title really is.

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7:09PM

PAX East 2014: Entering the world of Child of Light

t’s strange that in that the last two decades where technology has considerably increased a number of new, more advanced avenues that can provision incredible feats of art design and animation, that we haven’t seen a Final Fantasy game actually rendered in the style of Yoshitaka Amano’s art beyond mere promotion.

It wasn’t until arriving at the Ubisoft booth at PAX East that I was relieved about such a thing too, it may have prevented such inspiration for one of the most beautiful games I’ve witnessed in some time; Ubisoft Montreal’s Child of Light. The eye candy is definitely a sight to behold, but behind all of that visual sweetness, is an RPG filled out from top to bottom with ingenuity and charisma that’ll be sure to incite a new trend for western RPGs to follow.

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