12:35PM

PPR Presents Limelight: Analogue Pocket Adapters in Action

After what’s felt like EONS of waiting, Analogue has FINALLY sent out the remaining Analogue Pocket adapters for their FPGA-engineered portable powerhouse, and we’ve got our hands on a set of the elusive do-hickeys to dive in on with y’all.

Join George as he streams an assortment of GameBoy, GameBoy Color, GameBoy Advance, Sega GameGear, Atari Lynx, SNK Neo Geo Pocket Color, and TurboGrafx 16/PC Engine/SuperGrafx games off of the Analogue Pocket on August 23rd, 7:30 PM PST! We don’t know what edgy 90’s slogan to end off on? So maybe we should use all of them—like, To be this good, it take PPR, or WARNING: the following may cause chills, dizziness, and shortness of breath or some other goofy dumbass shit like that…

We don’t know, just show up and check it out!

You can check out the streams here or directly on our Twitch Channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

12:12PM

PPR 152

s real as Bobby Braddock’s melodic soliloquy "Time Marches On" gets, we are now on the other side of another digital sunset as Microsoft closes down the Xbox 360 Marketplace. The term "sunset" may not be the right choice here, though with all of Microsoft’s confusing cross-pollination between the last couple of Xbox generations, this “sunset” comes off more like a hasty “sweep under the rug” where front-end accessibility to the iconic storefront can still be accessed through weird exploits that are reminiscent of a secret-menu at your local drive-thru.

The latest episode of Press Pause Radio is a full round-table of PPR pundits as George, Andrew, Ed, and Sean pour their hearts out on a post-mortem look at the Xbox 360 Marketplace and the ups and downs of what the service did in its prime and the legacy it holds into this weird twilight-esque second life on the Xbox One/Series era of Xbox Live. We also wax nostalgic on all the choice cuts the store had to offer, whether it was a delisted Konami Arcade port, a SEGA gem, or the HD re-release of the only decent thing that Doug TenNapel has ever done with his miserable existence—we get heavy into the gems that players could only find on the Xbox 360 Marketplace, and explore how these games helped shape Xbox into the household name that it is today.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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9:29PM

QCF: Dragon's Dogma II

he ever-growing presence of video games in pop culture meant that it was only inevitable for it to be a hacky trope in television melodramas and sitcoms. And dammit all if the interpretation of gaming on the silver screen isn’t just some of the cringiest shit any time they’re presented, or in some bizarre instances, how people play them (Tony Soprano playing Mario Kart 64 with one-hand lives rent-free in my head.) Why the random contrast though you ask? Well, one of the more frequent genres used for the trope is the fantasy RPG, often for an MMO sort of deal that’s supposed to espouse some sort of moral about teamwork or the dangers of game addiction. It’s common to see the settings for these fictional games that’s used for the TV show plots have some of the most superficial presentations or gameplay mechanics ever seen in games, and I won’t make any bones about it—Dragon’s Dogma II from Capcom looks and plays like one of the most egregious parodies of this concept…

I mean, the notion isn’t entirely a negative thing—there are instances of moment-to-moment gameplay in which Dragon’s Dogma II delivers this sort of absurdity that you’d either hear from another kid spouting off tall tales on the playground from your youth or see in a TGIF sitcom with the most slapdash workshop of combat mechanics. The naked truth of Dragon’s Dogma II being an unabashed remake trying to disguise itself as a full-fledged sequel aside, the potential chaos that you can derive from the surprisingly deep combat and vocation system is where the game really shines, even if it is a glorified “do-over.”

It’s just too bad the game has no real-world or personality to compliment the kind of excitement the action offers. Aside from a few novel twists on the tired medieval setup, Dragon’s Dogma II delivers fewer peaks than valleys, made all the more worse by the world-building in between. Just because Skyrim isn’t crowding it’s release window, doesn’t mean there haven’t been several other titles in recent memory like Final Fantasy XVI or Elden Ring that have done the premise significantly better.

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9:15PM

Late to the Party: Armored Core VI: Fires of Rubicon

ou know—some trends just don’t live past their 15 minutes of fame; Zombies? Played out, Vampires? Done to death, & Superheroes? We’re approaching terminal velocity on that can of worms soon, just give it some time. There are, however, some exceptions in Pop Culture that’ll just never NOT be rad as all hell, and one of those things is giant mech-suit robots.

Where mainstays of the genre like Gundam, Macross, and to some loose extent, Transformers have populated the public headspace in the genre, one particular property has commanded an underground yet dedicated peak of fandom in Video Games like no other IP specifically has—Armored Core.

Riding on the wave of new fandom that Dark Souls and Elden Ring have afforded them, FromSoftware unveiled the next entry in their long-dormant series that hasn’t seen a release in well over a decade with Armored Core VI: Fires of Rubicon and they’re giving it the red-carpet treatment to boot. This new release does ask an interesting question though; where its demanding twitchy-trigger gunplay carved out a modest niche of dedicated fans much like that of the “Soulsborne” series of games, those titles were able to steadily evolve and refine their gameplay hallmarks with the sort of resources that Armored Core has never had the privilege of receiving.

How exactly does Fires of Rubicon close such a long gap between releases without compromising the ardent quirks of its combat and difficulty? Well, it turns out that the answer is a lot easier than you’d think—Fires of Rubicon takes everything Armored Core V did and doubles down on it with all the technical performance the ninth generation of gaming hardware could afford the long-awaited sequel.

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12:08PM

PPR 151

t’s raining diss tracks y’all, and ain’t nobody safe from the rhyming raids of character assault up in this BEE-yotch that we call LYFE…

Alright, that’s enough cringe—with all of the harrowing news we’ve seen out of 2024, we’ve decided to try our hand at some levity with a brainstorm-fueled feature topic that we think can bring out the sort of trademark fun the video games are iconic for. In the same vein of fantasy booking your favorite sport, we’ve decided to come together and choose one intellectual property to revive for a modern-day release from twelve different companies who have either dabbled in publishing or development for that property and make a case for why that given franchise is worthy of a new game over any other dormant franchises that have also been left in the gaming past.

It’s the type of “think-tank” discussion that we haven’t had on the show in some time! Join Andrew, George, and special guest, Joie of Super RPG Friends and Cerulean Skies as we wax nostalgia in the future tense as we plead the importance of a ninth-generation rally for dozens of cult-classic properties for y’all in episode 151 of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:43PM

PPR 150

ey everyone, apologies for sitting on the production of the episode for as long as we did—a combination of schedule changes within our daily routines coupled with the rare moments of poop-socking that were granted for us to dump giant loads into new releases with near endless maws of content really fucked up our usual operational turn-around times. Nevertheless, that’s all over and done with as we’re here to catch up with 2024 and plug away at another new year of gaming (and the sad sad shit that’s unfortunately stuck on to it like childhood baggage it would seem.

Rest assured though, with the little money this outfit has ever seen in its fifteen year run so far, we’ve come nowhere NEAR the volume of corporate glut that was the Corporate budget for Milk from VICE management—holy shit is it wild y’all. Anyway, in this episode of Press Pause Radio, Ed, George, Andrew, and Sean all gather together to discuss the details of their precious screentime in another edition of “What’s in your Console “ and we get deep in our time with sharing with the class in this session of water cooler talk.

On docket for the show, you’ll hear about the Commodore 64 Mini, Lazy Jones, Scramble, The Legend of Zelda: A Link Between Worlds, Final Fantasy Pixel Remasters, Tatsujin, GameBoy mod work, Hori Fighting sticks, Helldivers II, Suicide Squad: Kill the Justice League, Splatoon 3: Side Order, Mario VS Donkey Kong, Final Fantasy VII: Remake Intergrade, Contra: Operation Galuga, PalworldUnicorn Overlord, the WiiU and so much more!

So be sure to get  your intake of Vitamin R and soak nearly 3 hours of ear candy from one of the oldest video game podcasts still kicking in the game—here’s episode 150 of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:12PM

PPR Presents The Golden Zonkies: Class Of 2023

ot to get too sidetracked but did y’all know that American Dad has aired for 13 seasons now? Shit’s kind of wild when you think about it. Anyway, better late than ever, here’s our annual Golden Zonkey Podcast special for the year 2023! We were able to fit a bunch of new games into our lineup, and of course, a bunch of old-ass ones too! Like, sure I guess it isn’t all that weird that George rolled a Texas Instruments Ti99/4a and Epoch Super CassetteVision into his lineup, but can y’all believe that Ed got a PS5 AND an Xbox One?! Andrew also picked up a friggin’ PlayDate—we are certainly wildn’ right meow y’all.

Despite all of the layoffs and chaotic mergers leaving behind more Valleys than Peaks in the Games Industry last year, there were still some genuinely massive achievements that deserve their flowers. Here’s to doing what we can to give back to the medium that brings our lives so much joy.

In case y’all don’t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!  Now, bear in mind, we’re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we’re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we’ll be spending time discussing why we picked the titles we did within a countdown of five (we just happened to have played more killer games in 2023 than usual.)

Also, the biggest change to the process is that we will no longer limit nominations to the titles that were released that same year but instead, games that we had the opportunity to play that year, because honestly—it gave a somewhat stressful deliberation process a much-needed shot of levity for us to play with for Golden Zonkies!

 Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the “Golden Zonkey of The Year” in a unanimous vote that was similar to the previous format, and conclude the show from there.

Thanks again for listening to us gab on about our favorite time-wasters from last year. May we do what we can to capture both your ears AND eyes this on Press Pause Radio with all the neat shit we have in store—love ya!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:53AM

PPR 149

here’s one thing to lose a job (it still sucks, there’s no denying that) but it’s a whole other level of despair when you lose a dream job—something you’re proud to call a career. In the year 2023 alone, there has been a reported 6,000 layoffs in the Games Industry since October of this year, and that’s not even accounting for some of the new figures that were announced the last two weeks either.

Mind you, this is also happening in a year where profits are supposedly reaching record-breaking highs, but what kind of success can that really account for when it’s done at the expense of disposed talent—this shit straight sucks.

So join Andrew and George as they discuss the harsh reality of the industry and the growing instability for job security across multiples professions in the industry, and what measures, steps, and activism we can accomplish from both the outside, and the inside of the industry (take a shot every time we say “unionize” it’ll be a hoot!)

Prior to that, we also talk about some of the games we’ve been playing like Bluey: The Video Game, Robocop, Void Stranger, and more—lots to unpack before we head into the Holiday! Enjoy the episode everyone.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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