Entries in Nintendo (72)

12:04AM

PPR Presents The Golden Zonkies: Class of 2016

e’re not going to sparse words here guys, 2016 sucked; for a lot of reasons. Despite the fact that it wasn’t the best year for a lot of reasons, it sure did have a lot of good going for it in terms of video games. VR officially launched across both PC and console, mobile games made their presence know more than any other time before it, and Nintendo finally spilled the goods on their upcoming console with the reveal of the Nintendo Switch.

So, while we all happily say good bye and welcome 2017 with open arms, remember that there were some cool games and releases that made our little hobby pretty rad; and we’re going to celebrate that with this episode!

That’s right, you guessed it, it’s Press Pause Radio’s annual awards show—The Golden Zonkies!

We’ve recorded a special mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.

Everything from games to events that saw the light of day in 2016, across fourteen different categories, and we have that very list for you here now. We’ll be plowing through a incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.

The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.

So without further ado, we present to you all Press Pause Radio’s Golden Zonkies, class of 2016! Enjoy the show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:28PM

QCF: Star Fox Zero 

et's just get this out of the way before we get going: You know what the Wii U is? Yes, that's right, it's its own thing. As far as the gaming landscape these days goes, all you typically need to get the best gaming has to offer is either one of Sony's or Microsoft's gaming boxes and a PC. But what if you want something a little more lighthearted? A little different? Well, that's where the Wii U comes in.

And you really don’t get a Wii U unless you're both ready and willing to play games the way Nintendo envisions them. Oftentimes, that includes using the technology that they have based their system around; which in this case—that would be the Game Pad.

If you don’t like the idea of motion controls or tablet-style gameplay, then ignore this review, because you shouldn't have a Wii U to begin with. With all of that said, Nintendo still manages to irritate me quite a bit, but when it comes to Star Fox, nothing keeps me from my fix.

You may have seen various pieces from around the interwebs; specifically from larger publications which, for all intents and purposes, shall remain nameless—claiming that Star Fox Zero is nigh-unplayable, that there's just so much busted about the game that it's not worth even a casual glance. Well, you can all just relax already, because Star Fox Zero is good—very good, in fact. Maybe even great, but we'll have to look a little deeper to see if that's an adequate description of Nintendo's sixth (released) core entry to the series.

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3:38PM

PPR Presents Play Play: Miitomo

egardless of how you may feel about the Wii U, the fact that Nintendo has launched a mobile app across major marketplaces like iOS, and Google Play is a really big deal. Even though this is the first piece of software to release outside of the Big N’s proprietary hardware, the app is definitely as “Nintendo” as it can get, and Georgie decides to give you all a tour of the app in action, and what you can do with it.

I mean, it IS free, check out our Play Play, and give it a whirl; oh, and add George because he could use some more friends, that loser…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

7:12PM

PPR at GDC 16!

ncoming; we’ve got a late podcast from PPR, and for that; we sincerely apologize, but just know that we’re still here, we’re still kicking, and that’s never going to stop.

So GDC, George went there, and he played a TON of stuff; mostly shit that transported him to immersive worlds through the use of various gaudy headwear tech options that were strapped to his dumb dome. Stuff like Oculus Rift, PlayStation VR, HTC Vive, Idealswift, and more in this special GDC recap.

Tons of other game talk too, especially Nintendo, and the debut of their app, Miitomo, some Batman V Superman talk, and all those shitty NX leaks that we all had fun with dissecting. What are y’all waiting for? Give it a listen!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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8:33PM

QCF: Pokémon Super Mystery Dungeon

intendo’s Pokémon property has endured over many years, taking all shapes and sizes beyond the humble role-playing game it once was, but main line of titles not withstanding—one particular spin-off series of Pokémon that really embraced traditional conventions and difficulty curve of the Japanese RPG.

Mystery, Dungeon, or as its most commonly referred to as; the dreaded rogue-like dungeon crawling bastard of a niche RPG sub-genre—something this intimidating doesn’t soundly like it would pair up with a concept like Pokémon very well.

Unsurprisingly, the reality to the success of the concept has been mixed at best over the years. The latest title to grace the series however strives towards an ambitious direction, one that actually takes advantage of the license it’s built around.

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1:23AM

QCF: Yoshi's Wooly World

intendo's platformers are the things of legend, so when the Big-N sees fit to release a new entry to one of its most beloved action platforming series, even I'll take notice. In the past, I had be fairly well entertained by the Yoshi's Island series, though I will contest that the best is still the first; Super Mario World 2: Yoshi's Island is by far the greatest platformer on the Super NES, leaving huge shoes that Yoshi's Island DS and other later successors can't hope to fill.

And while it doesn't quite do it, Yoshi's Wooly World, now available for the Wii U home console, is as close as we've come to matching the original's brilliance.

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12:28AM

PPR Presents Play Play: Yoshi's Wooly World

lanket out of ten, would blanket again; Nintendo and Good-Feel have dropped an adorable, yarny-ass, yarn take on T. Yoshisaur Munchakoopas called Yoshi’s Wooly World, and it’s another one of his cute skirmishes with Baby Bowser.

This game is just too fun to look at.

Ser and George gather round to talk about the yarn dynamics and their role within the game design arc of Yoshi side-scrolling game, along with other features like the Amiibo features, and more.

Who’re we kidding, it’s just a twenty minute video or so of two grown men gushing over how friggin’ kawai Yoshi and his hijinks is; enjoy!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

5:13AM

QCF: The Legend of Zelda: Tri-Force Heroes

uper Mario isn’t the only Nintendo property that’s hoisted its share of spinoff titles, because there’s certain green-clad hero of legend that’s inching right behind him. In addition to titles like Link’s Crossbow Training, and Hyrule Warriors, the Legend of Zelda franchise has experimented with multiplayer in Four Swords; a cooperative adventure that up to four friends can play, and a fan favorite to this day.

As the online connectivity of the Nintendo 3DS continues to expand, it was only natural that Nintendo would revisit the idea, and add a different spin to it that would distinguish it from its predecessor; The Legend of Zelda: Tri-Force Heroes, where three players can work together to solve puzzles that focus on verticality, and well—not much else.

It would seem that the concept didn’t have a whole lot of steam left in it after all as Tri-Force Heroes only manages to recycle familiar dynamics with some superficial additions thrown in, within a networking system that’s actually regressed in terms of performance, and reliability.

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