Entries in VR (5)

7:12PM

PPR at GDC 16!

ncoming; we’ve got a late podcast from PPR, and for that; we sincerely apologize, but just know that we’re still here, we’re still kicking, and that’s never going to stop.

So GDC, George went there, and he played a TON of stuff; mostly shit that transported him to immersive worlds through the use of various gaudy headwear tech options that were strapped to his dumb dome. Stuff like Oculus Rift, PlayStation VR, HTC Vive, Idealswift, and more in this special GDC recap.

Tons of other game talk too, especially Nintendo, and the debut of their app, Miitomo, some Batman V Superman talk, and all those shitty NX leaks that we all had fun with dissecting. What are y’all waiting for? Give it a listen!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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6:19PM

GDC 16: Trying out the final Oculus Rift and Touch before launch!

o, even as we approach the official release of the Oculus, we can’t deny the sticker shock of its price and hardware requirements that we’ve all been talking about since the last holiday—it’s still kind of a big deal.

However that may be though, there’s no denying the allure and technical performance of the finalized set in action. As I made my way towards the Oculus exhibit at GDC 16, I went with the baited hopes that the experience would be able to convince me that this peripheral was going to be worth everything that its eventual price of admission will make it out to be.

I can be honest, I still haven’t arrived to a conclusion about that, but I can tell you this—The Oculus Rift and Touch is pretty fucking rad, and definitely better than any previous iteration of the tech that I’ve seen before.

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3:09PM

GDC 16: Getting face time with the PlayStation Morpheus

et’s face it folks, the hip new trend to hit video games this generation is most definitely VR; the future of games is starting to sound like it’s not all that promising unless you’re doing it with some techno ski mask strapped to your face.

Between issues like the stability of the hardware’s performance to the very accessibility of admission to it, VR is saddled with a quite a hurdle to overcome if it has any hopes of being successful in the public eye.

It would appear that Sony has taken these obstacles into account however, and has adapted their Project Morpheus accordingly in order to best appeal to the sensibilities of the average game consumer.

I finally got the opportunity at this GDC to sit down at the Sony booth and put this thing on my face, and I have to admit, this new future of VR is looking bright for Sony if they keep up what they’re doing with the Morpheus.

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4:17PM

GDC 14: Closing the rift in Oculus rift: Hands-on with the Dev Kit 2

here was one goal that I had this year in mind aside from Press Pause Radio’s modus operandi with indie games showings, one particular rodeo I was eagerly anticipating the return to at GDC 2014: the Oculus Rift.

The team that chased the idea of consumer-friendly virtual reality has been hard at work addressing all of the feedback they received within the last year. In response, they created a reworked build humbly titled “The Dev Kit 2.” I approached the seat where the upgraded goggles laid, strapped in, and completely and experienced an entirely new Oculus; the line between developmental stages and (forgive the pun) reality have now been blurred, and Sony will have some serious competition on their hands.

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8:00PM

PPR 77

ur first show since we got back from PAX, we’re still playing catch up with video games and well, life for that matter. Andrew, James, and George get together to discuss some video games like Final Fantasy XIV: A Realm Reborn and Tales of Xillia, along with fake GTA V reviews, DickWolves, Mighty No. 9, and drunk white girls. The Oculus Rift steals the show topic; from theories to concepts, romanticizing the possible mass-market success of the device could radically change video games, or creep James out since he’s a big diaper-baby and all, who knows.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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