Entries in Nintendo (72)

11:10AM

PPR Three Year Anniversary Show

Somehow, against all odds and objections Press Pause Radio has made it to their three year anniversary. GeorgieboysAXE, Toast and Serraxor party in style along with all of you as we celebrate this monumental occasion. We will be enjoying adult beverages and watching perhaps the "baddest" movie about video games, The Wizard. Follow along with the crew as we play The Wizard drinking game and try to survive through the entire movie. The rules are outlined after the jump, play along and don't forget to respond via our social media outlets or on the site, and demand that we never do this again. Thanks again for three great years, and to many more in the future!

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4:26PM

Miyamoto: More than a man?

Well there’s Donkey Kong... Mario, Link, and Zelda. You also have to count Fox McCloud, and even Captain Falcon. The man behind all of these beloved characters and their respective franchises is the legend Shigeru Miyamoto. This week during an exclusive interview on Wired’s Game|Life blog, Miyamoto discussed his interest in developing smaller independent games that he could focus on by himself. In the interview, however, what started as a quote from his playful banter in the office regarding his desire to step down from his current position at Nintendo turned into a misinterpreted nightmare to the world around him.

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2:28PM

QCF Video Review - 3D Pixel Racing

Got 500 Wii Points? Itching for a racing game on the WiiWare service? Love 3D Dot Game Heroes on PS3? Woah there, this may look like a perfect match, but how does Microforum's 3D Pixel Racing really fare?
Did you like what you saw here today? Questions, comments and suggestions are not only welcome, but encouraged.
1:11PM

E3 2011 Impressions: Nintendo

Tuesday morning was quite a treat for audiences everywhere, as Nintendo's 2011 E3 conference kicked off with an orchestrated montage celebrating The Legend of Zelda and its 25th anniversary. With a bold and cheerful smile, Shigeru Miyamoto set foot on the stage, expressing how wonderful it was to share over 25 years of these memories with the entire world. With the assistance of his translator, he then discussed the significance and impact of music in the Zelda franchise, followed by claims that Skyward Sword -- Link's latest appearance on the Wii -- would be available during the holidays.

This was an exceptionally strong way for Nintendo to lead off, but how solid was their overall conference? Did the big N offer us everything we expected them to this year, or did they unfortunately fall short?

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12:24PM

Project Cafe: Open discussion and theories

There are many questions that come to mind when addressing the promise of new hardware from Nintendo. Rumors have already circulated the promise of horsepower that surpasses the Playstation 3 and Xbox 360, along with fully integrated touchscreens within the controller, a fully established online platform capable of seamless social interaction, and multiplayer experiences without the use of cumbersome friend codes. However, beyond all of the pledges of incredible grandeur, Project Cafe may be Nintendo's first full embrace on the concept of next generation technology, which can meet more than halfway with their drive to innovate.

 

With leaked concept art being flooded throughout the month of April, it wasn't long before information needed to be divided between probable facts and pure speculation. Following an additional price drop on the Wii and a budget price drop on select first-party releases, Nintendo played coy to all of the gossip until April 25. Project Cafe was not only confirmed, but was also promised to have playable demo units at the 2011 E3 conference in June, as well a planned launch in 2012. Hardware specifications were first revealed to IGN, as they chronicled Intel regarding an AMD R700 GPU Architecture, 1080p HD visuals and stereoscopic 3D capabilities; these were among the greatest highlights reported on Project Cafe's technical details. The most interesting aspect regarding Project Café would be the controller, reminiscent of what the Wiimote did for the Wii. A controller boasting a six-inch touchscreen interface has opened up deluded comparisons to a Dreamcast controller, but really the first comparison that comes to mind would be functionality that Nintendo has already soaked their hands with in the past.

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4:24AM

Hands on: Nintendo 3DS

Weeks ago, we analyzed some of the launch titles and preparations in store for the Nintendo 3DS. Since then we've had the privilege of getting some hands on experience with the gadget, exploring much of what Nintendo has to offer during its initial launch. Our options seemed easily debatable at first, with two titles being recreations and the other usually catering to a specific market outside of the "core" gamer audience.

So how do these releases stack up after some time with the console? Apart from the three flagship launch titles, we'll also take a look at some of the other feature programs included with the 3DS, along with a revisited Nintendo classic coming later.

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12:03AM

Examining Nintendo 3DS Launch Titles

Nintendo had recently announced the games (and prices) to be released during the initial launch of the revolutionary 3DS. Three of them are Nintendo-published titles, with the remaining 13 being offered by third party developers. So how does this launch seem to stack up, especially when compared to previous handheld launches?

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9:57AM

Looking Back - Revisiting Nintendo Handhelds

Nintendo has dominated the world of portable gaming for decades, innovating and revolutionizing how we play on the go. Through it all, the company's vision for a handheld console has transformed from a device used only in cars, waiting rooms and airplanes, to something gamers can compare to other major home consoles on the market. Since the days of opening our first Game & Watch favorites and playing them on the go, Nintendo continues to deliver some of the most unforgettable moments of portable joy.

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