Entries in PopCap (2)

11:15AM

QCF: Plants VS Zombies: Garden Warfare

he Undead; we’re already well aware that they’re everywhere, but If there’s one particular property that’s assisted in propelling the trend of zombies into a practical modern day motif within today’s culture, it would definitely be Plants vs. Zombies.

Aside from coddling the concept of flesh hungry corpses into charismatically mischievous ghouls, the franchise has made strides to redefine and expand the tower-defense genre into something to care about; which is why Garden Warfare such a mixed bag of roses and manure—but mostly shit.

Employing a modified Battlefield 4 engine, Plants vs. Zombies: Garden Warfare attempts at delivering it's own brand of tactical shooter elements and conquest dynamics with the horde mode design and Tower defense sensibilities—the results peter into something that’s tepidly Luke warm at best, and frustrating monotony that’s largely unfulfilling the rest of the time.

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9:00AM

QCF: Peggle 2

he science of a sequel is a tricky one; delivering too much of the same results in recycled content that’s poised to lose the pop of its series signature assets—deviating too far from the set formula with new features or style though risks a game into becoming something that fans may not even recognize with the intended brand.

Finding the right balance when developing the follow-up to an established success are the necessary pains within their ass that the developers undergo to ensure that the next entry in the line is a worthy one to the name—Popcap approaches Peggle 2 with the right attitude, but the final effort barely nails the follow-through on the ideal. Which isn’t necessarily bad, but it isn’t exactly an improvement either.

Banking on the infinite simplistic accessibility that’s fueled with instantaneous appeal , it would difficult (to say the least) to expand on Peggle, as one wrong change could easily endanger that crucial hook; Popcap played it safe, but almost a little too safe.

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