Entries in Nintendo Switch (48)

5:38PM

QCF: The Atari VCS

he 1970’s were famous for a lot of things: the birth of whole entire music genres that ranged from Disco to Punk Rock, the Watergate scandal, and a certain living room pastime that would go on to change the entertainment medium forever—Video Games. It wasn’t long before these interactive television media programs made their way from the arcades to households across the country in the latter half of the Seventies, all thanks in part to a certain company that would help pioneer the blooming industry, Atari.

Years removed though, the Atari brand is seen as nothing more than a relic after its rise, and gradual fall—clinging on to nothing more than nostalgia for the remaining players who remember those early generations in their prime and get excited at the mention of the name. While the Atari line has enjoyed a second life in the aftermarket with a booming homebrew market and enthusiast media scene that’s fostered on by platforms like AtariAge and AtariMania, the company itself has gone mostly dormant through a series of mergers and extensions before quietly filing for bankruptcy in 2013.

Since then, the remnants of Atari, now named Atari SA have carried on with splintered releases of the remaining IPs in their possession like RollerCoaster Tycoon and Lunar Lander for the PC and mobile markets. The output was modest, as R&D worked on various projects while the company continued to earn royalties from its licensing deal with AtGames and their Flashback line of plug-in consoles. Sometime in 2017, however, a new management recruit by the name of Feargal Mac Conuladh was able to greenlight plans for a new Console-PC hybrid with an exclusive digital storefront codenamed the Atari Box. After years of sparse communication on the project and questionable crowdfunding campaigns to finish the production of the console, the Atari VCS has now officially launched to the public.

The question remains as to whether or not Atari can deliver on a product that can offer more than a fleeting sense of nostalgia that’s arguably just too dated to enjoy again. From my time spent with the machine, my answer isn’t as cut and dry as I would have ideally liked it to have been. I think the potential for the Atari VCS to deliver a different gaming experience is certainly there, especially when comparing it to contemporary upstarts that came before it like the Ouya and GameStick, who both originally promised something very similar and ultimately failed to live up to that promise. A number of shortcomings in the unit’s overall performance, however, unfortunately holds that potential, back and Atari’s subsequent management of the platform leave a sizable bit more to be desired. The VCS has too much running against it in the face of its low-end price point of $299.99 for just the base console without controllers, and the higher $399 asking price for the system and controller bundle—with the low-end being the same retail cost of a Nintendo Switch.

Click to read more ...

2:59AM

Late to the Party: Neo Geo Pocket Color Selection Vol. 1

hings certainly weren't easy for the Neo Geo Pocket Color, a short-lived handheld that had to compete with the likes of the classic Game Boy Color and newly released Game Boy Advance shortly after. Still, there's something sweet and neat about recollecting a portable version of one of the most expensive consoles in history.

(Recollecting — see what I did there? I, well uh, never mind.)

That being said, SNK is at it again with the retro party pack full of nostalgia. This time, we've got a fully portable 10-pack of favorites from decades ago through its Neo Geo Pocket Color Selection Vol. 1 on the Nintendo Switch.

So is this a home run for even the newest takers or an acquired taste that only diehard fans need apply for? A little bit of both, honestly.

Click to read more ...

12:20AM

QCF: Turrican Flashback

he Western and Eastern history video games have always had their place in the main zeitgeist of video game culture, but what about the other, other West? The one that ran their television displays at 50HZ PAL output had a crap-load of gradient color schemes, and an obsession with hurting players with falling water drops—yeah, I’m talking about the European slice of gaming.

While the folks “across the pond” were able to get their own localizations of household brands like Nintendo and SEGA, there was one other name synonymous with the European gaming scene & that was Commodore Amiga.

Even though there isn’t a lot of love for the Amiga legacy outside of those who group on it, there’s been one common denominator that has seamlessly harmonized across all three regions—Turrican.

Factor 5’s Sci-Fi Run ‘n Gun has been hosted across numerous platforms, but none more celebrated than the titles that have graced the Amiga 1200, Super NES, and even the Sega Genesis, and now with the help of Ratalaika Games, Factor 5 has released an upgraded collection of the four best titles in the franchise with Turrican Flashback. Looking beyond the appeal of collecting these overlooked classics into one convenient collection, the labor of love that went into optimizing these games, and fleshing out every little quality of life enhancement and nuance imaginable is what really sets this title apart from nostalgia packages. Turrican Flashback may be one of the finest curations of a retro game set ever to be programmed.

Click to read more ...

2:56AM

QCF: Ghosts 'n Goblins Resurrection

sn’t it mind-blowing how big and expansive games can be today? Just think about all the releases that have hit the market in the last ten five years that expand beyond 40 gameplay hours or more on average for completion. The real test of modern gaming has now drifted more into finding the time to play the title than the inherent challenge of the game itself—but that wasn’t the case thirty years ago.

In order to stand tall against the even most grizzled players, Video Games extended their mileage on the market by commanding difficulty curves that could immobilize even the most dedicated weekend rental. One series, in particular, made a name for itself when it came to hard-as-nails action, the masochistically macabre hop ‘n bop that is Capcom’s Ghosts ‘n Goblins franchise.

With some niche efforts by teams like From Software and other indie game studios to keep that old-school adrenaline of difficult gameplay alive notwithstanding, it’s a little bizarre to see a new mainline entry to the Ghosts ‘n Goblins in the year 2021. Thankfully, Ghosts ‘n Goblins Resurrection is a fleshed-out package that strives for a balance that’s accessible enough for anyone looking to celebrate its legacy, yet just as desirable in getting the most out of the crushing experience it has to offer.

Click to read more ...

1:41PM

QCF: Cyber Shadow

f there’s only one video game platform from the past that has to lead an everlasting brain trust spread throughout all walks of life, it’s the Nintendo Entertainment System. There are a bevy of other 8-bit machines that have their fans sure, but the NES has defined what people consider the 8-bit generation to be, establishing a style that still permeates a majority of the throwback indie titles that’s seen in the market today.

Drawing inspiration from the system’s aesthetics is one thing, but capturing the gameplay of that era is an entirely different beast, especially when it comes to channeling the essence of the challenge it’s famous for in an age of Save States and unlimited continues. Enter Mechanical Head Studio’s Cyber Shadow, a new title published by Yacht Club that chases the old ghosts of NES classics like Ninja Gaiden, Power Blade, Shatterhand, Shadow of the Ninja, and so much more—complete with a modern touch that aims to balance the scale of difficulty and fairness on the tightest of ropes.

There’s a lot to enjoy here for those who cut their teeth on the action genre during the days of the rectangular controller, but on that same token, arguably much of the beauty behind that generation is the “less is more” philosophy behind those games—something that Cyber Shadow is remiss to forget in its occasionally clumsy ambition.

Click to read more ...

2:39AM

QCF: Takeshi & Hiroshi

 know it may sound a bit silly, especially when you think about the importance of roles like Fire Fighters and Surgeons but, it can be argued that Video Game Developers are among some of the biggest heroes of modern society (this can honestly be said about all creatives, but stick with me, I’m going somewhere with this.)

The worlds they can weave, with designs that are teeming with a sense of wonder that bewilders and empower anyone looking for an experience to escape to; Game Developers offer an invaluable service, and for one aspiring designer-in-the-making, it’s the one gift he can give to an ailing little brother.

In a story where your passion can be someone’s entire world, enter Takeshi & Hiroshi; an interactive novel from Oink Games that’s packed with a lot of heart, a surprising amount of gameplay depth, and the regrettable snag of ending way too soon.

Click to read more ...

2:25PM

35 years of Super Mario on Game Boy: a hopeful Game Boy Collection

fter months upon months of rumors about their existence, Nintendo finally put the scuttlebutt to rest, and officially revealed the Super Mario 3D Collection, a compilation of Mario’s iconic three-dimensional outings spanning three generations of hardware, all packed into one convenient title.

 Aside from the glaring omission of Super Mario Galaxy 2 though, something else has been really bothering me; it’s something that seems to have been overlooked by a majority of the community, myself included, and only really came to me after a certain title was coincidentally teased in the last Nintendo direct prior to this Mario-centric one…

 Why aren’t there any special curative efforts for the Plumber’s classic Game Boy stints? — Where has all of the love gone for Mario’s portable adventures?

 While there may have been an argument over just how much love these titles may have fostered from the Mario fandom, the hype over the recent output of portable tributes mobile device has left a lasting impact. Tributes like the Analogue Pocket, the Mega Man Zero Collection, and the soon-to-be-launched Collection of SaGa has proven that the library of software on Nintendo’s signature on the go device is still very much revered. Among these titles, are some of the finest Mario titles developed by the Big N, and if the 35th anniversary of the Nintendo’s Italian Stallion is any indication, there’s no better time than now to capitalize on re-releasing his Black-&-White classics onto their Console-Portable hybrid while the iron is still hot for the little thing.

Click to read more ...

12:00AM

QCF: Bubble Bobble 4 Friends (Switch)

t the time of this review, many have found video games to be a way to escape the uncertainty and harshness of an ever-changing structure in society. What has surprised me, however, is how video games and sharing that passion to those that may not have had any interest in the past can take our minds off that stress and uneasiness, if even for just a little bit. I have a bit of familiarity with the protagonists of Bubble Bobble 4 Friends, mostly from the spin-off Puzzle Bobble but I did not spend too much time with the Taito titles from decades ago. This current iteration published by ININ Games does a great service to fans of those original entries while introducing the series to a new audience, myself and various members of my family included. Although there are some features and additions to the gameplay that are lacking, I am glad that this title and the cooperative nature it promotes is available to enjoy while we adjust to finding entertainment in the comfort of our homes.

Click to read more ...