Entries in Indie Games (219)

11:30PM

QCF: Antichamber

t's easy to forget sometimes that the skills we've picked up through various videogames will often help us towards the next one. Experienced players will often rely on the reflexes that so many games have enforced on us before without even questioning it's use in another game completely. In a way we've all been building up skills since the first game we played, gradually making us better equipped for the next adventure in our paths. Antichamber however wants you to forget all that and start again.

A game built on breaking preconceptions and tropes of game design Antichamber seems to want you to forget all the puzzle solving skills you've ever learned so far. As you can probably tell this is harder and more challenging then it seems but the surprising fact is that forgetting everything you once knew about game design and resetting the way you think is also way more fun and rewarding than it has any right to be. In fact it's damn near genius at times.

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10:10AM

Life Through The Pixel Glass-02/13/2013

nother week, another opportunity to return to our regularly scheduled Wednesday feature, Life Through The Pixel Glass, the weekly culture soaked feature that centers on the video game life style. This particular week will play host to one of the most cherished yet reviled holidays of the year, Valentine’s Day; we were originally going to show off some cool custom valentines cards but Telltale already blew the roof up with that one. In light of this, we figured we would just stick to what we we’re good at and just show you a bunch of cool shit instead…

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3:57AM

PPR 70

ormally, we would never apologize for what we may write or say because, you know, it’s the internet, deal with it. This latest episode however may just be the exception, and is may just be the most personal episode we’ve ever recorded…This week, we share, our deepest, darkest, gaming confessions and what you’re about to hear may shock and will most likely disturb you, but hey; you might get a great laugh out of it. Join us as we have a full house with George on his deathbed, Andrew getting insecure over his micro-transaction spending towards anything with the word “Avatar” next to it, Ser being that lovable jerk and everyone forgetting about James as usual. Oh, did we forget to mention that Catie was able to podcast with us too? Finally right! Dead Space 3, Antechamber, Pokemon Black & White 2 and more on the games we touch on in this latest Press Pause Radio! Rate and subscribe to us iTunes today!

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5:57AM

QCF: Unepic

nepic, originally released back in 2011, is currently up for bid on Steam’s Project Greenlight. Many people have already played this game, but after looking it up I decided to give it a shot. I have to say that I am thoroughly impressed with what I played. While it has a few problems, being that it’s an indie game from a small team in Europe, I can honestly say that I came away feeling like this title could be released as a boxed game. I think that everyone deserves a chance to play this wonderfully cheeky gem of a game.

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10:08PM

QCF: Seduce Me

rotica in video games (or just erotic centric video games for that matter) primarily occur in Japan. There’s fan base, market, and consistent flow of demand for these titles and one of the main divides encountered is the cultural difference of aesthetic and sociology (primarily that of your standard anime conventions) that drive a split for those who desire an adult relation game. Other than some infamous attempts and the Leisure Suit Larry series, there hasn’t been a title that roots itself with western sensibilities centering on the graphic process of adult courtship for quite some time. Then Seduce Me came around.

Independently developed and published by No Reply Games, this fantasy-driven take towards a trip to a secluded island filled with women desiring companionship possibly fulfills that wide gap of western romance games that we’ve experienced for so long. Yes, the potential seems promising -- if only the game was exciting, or even any good for that matter. Seduce Me fits neither of those descriptions in the slightest.

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5:25PM

PPR 69

loody mayhem you say, well; we have something we’d like to share. This week on Press Pause Radio, we return to discuss the subject of violence in video games and media in general as far as what sort of influence they may potentially have. Among all the serious talk, we also discuss Mailman ethics, Gargoyles the TV series, Dead Island controversies, Unepic, and more. So just sit back, relax, and enjoy the latest gathering of the PPR gang as we clench fists and talk some words on the effects of shooting a gun with a controller, spoiler; nothing dangerous and we’ll share why.

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5:19AM

Life Through The Pixel Glass-01/30/2013

ife Through The Pixel Glass returns this week and we have some great stuff around the bend. It’s been a pretty slow end to the month of January following the piece meal buy outs of THQ’s properties, and with the sad news of Juncture Point’s shutdown, we figure we'd brighten up this Wednesday morning with this week’s jam-packed feature.

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7:08PM

PPR Presents Indiedrome: Episode 3: Too Many Bundles!

his week on Indiedrome, Matt and Stevie talk about the saturation of independent game bundles that populate the web on a daily basis and how it affects the independent games market. Also, Matt shares his love of Russell Brand, Stevie shares his love of Hotline Miami, and both are bewildered at the concept of what a quote unquote “spoiler” is.

Make sure to keep a look out on iTunes as one of the first of many feeds Indiedrome will be appearing on in the near future and as always, don't forget to save your game.

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